The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
Tag Class | Total number of occurrences | Tag strings used by tag class |
---|---|---|
@todo | 0 | @todo |
TODO | 12 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 12
nl.tudelft.pogamut.ut2004.agent.module.sensor.Projectiles | Line |
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Horribly inefficient, use listeners. | 25 |
Needs ILocated on {@link IncomingProjectile}. | 26 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.WeaponShooting | Line |
Modules should handle this gracefully. | 43 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting | Line |
Sort out effects of secondary fire mode on accuracy. | 24 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting | Line |
Use Itemtype. | 108 |
Using String contains. urgh. Needs itemtype. | 141 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting | Line |
Test this. | 126 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting | Line |
Use Itemtype. | 162 |
Shoot orb for combo next to player when player is shielded. | 179 |
Using string constants. Should be item type. | 256 |
We might be waiting for an orb that is moving towards us. | 281 |
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.SniperRifleShooting | Line |
Sort out effects of secondary fire mode on accuracy. </p> | 20 |