public class Heatup extends Object
isHot() to check whether you should still be using your behavior/effect.
To make your heatup hot, just call heat().
| Constructor and Description |
|---|
Heatup(long cooldownMillis) |
Heatup(long cooldownTime,
TimeUnit timeUnit) |
| Modifier and Type | Method and Description |
|---|---|
void |
clear()
Removes the heat...
|
long |
getRemainingTime()
How much time we still have until the object becomes cold, i.e., !
isHot(). |
void |
heat()
Force use of the effect == sets
lastUsedMillis to current time. |
boolean |
isCool()
Check whether we're cool == !
isHot(). |
boolean |
isHot()
Check whether it is still hot.
|
public Heatup(long cooldownMillis)
public Heatup(long cooldownTime,
TimeUnit timeUnit)
public boolean isHot()
public void heat()
lastUsedMillis to current time.public long getRemainingTime()
isHot().public void clear()
public boolean isCool()
isHot().Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.