Class | Description |
---|---|
CategoryTranslator | |
ComboTranslator | |
FireModeTranslator |
Example: primary
Example: secondary |
FlagStateTranslator |
Example: held
Example: home Example: dropped |
GameTypeTranslator | |
ItemTypeTranslator | |
NavigationStateTranslator | |
NoneTranslator | |
PerceptTranslator |
Translates percepts of objects to arrays such that they can be reasonably be
expected to match.
|
SelectorListTranslator | |
SelectorTranslator | |
UnrealIdOrLocationTranslator | |
WeaponPrefListTranslator |
Example: weapon(shock_rifle,primary)
Example:
[
weapon(shock_rifle,primary), weapon(bio_rifle,primary),weapon(rocket_launcher,secondary) ] Example: weapon(shock_rifle,primary) |
WeaponPrefTranslator |
Example: weapon(shock_rifle,primary)
Example: weapon(bio_rifle,primary)] Example weapon(rocket_launcher,secondary) |
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