public interface IWorldObjectEvent<OBJECT extends IWorldObject> extends IWorldEvent
Every such event will occur on some object ... therefore you can see its 'id' and of course get a hand on its instance.
Modifier and Type | Method and Description |
---|---|
WorldObjectId |
getId()
Id of the object where the event has occurred.
|
OBJECT |
getObject()
Instance of the object.
|
getSimTime
WorldObjectId getId()
OBJECT getObject()
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