public class Radar extends DefConUnitObject<RadarState>
location, teamId, visible| Constructor and Description |
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Radar(int id,
int teamId,
DefConLocation location,
boolean visible,
RadarState state,
int stateCount,
int target,
double time)
Creates new instance of object Radar with specific id.
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Radar(Radar original)
Cloning constructor...
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| Modifier and Type | Method and Description |
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String |
toHtmlString()
Returns message in html format.
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String |
toString()
Returns human readable serialization of the message.
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getState, getStateCount, getStringizedFields, getTarget, setState, setStateCount, setTargetgetLocal, getLocation, getShared, getStatic, getTeamId, isVisible, setVisibilitycreateDestroyedEvent, createUpdateEvent, getDestroyed, getId, getLastSeenTime, getSimTime, getType, setLastSeenTimeclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetId, getSimTimepublic Radar(int id,
int teamId,
DefConLocation location,
boolean visible,
RadarState state,
int stateCount,
int target,
double time)
id - Game id of this object.teamId - Id of this object's team.location - Location of this object.visible - Visibility of this object.state - DefCon state of this unit.stateCount - Number of activations of current state on this unit.target - Current target of this unit.time - Time of last update of this object (time of first spotting in this case).public Radar(Radar original)
original - Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.