public class PlayAnimation extends CommandMessage
Modifier and Type | Field and Description |
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protected Boolean |
Loop
When true the animation will be played in loop.
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protected String |
Name
Name of the animation.
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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Constructor and Description |
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PlayAnimation()
Creates new instance of command PlayAnimation.
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PlayAnimation(PlayAnimation original)
Cloning constructor.
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PlayAnimation(String Name,
Boolean Loop)
Creates new instance of command PlayAnimation.
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Modifier and Type | Method and Description |
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String |
getName()
Name of the animation.
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Boolean |
isLoop()
When true the animation will be played in loop.
|
PlayAnimation |
setLoop(Boolean Loop)
When true the animation will be played in loop.
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PlayAnimation |
setName(String Name)
Name of the animation.
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String |
toHtmlString() |
String |
toMessage() |
String |
toString() |
public static final String PROTOTYPE
protected String Name
protected Boolean Loop
public PlayAnimation(String Name, Boolean Loop)
Name
- Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.Loop
- When true the animation will be played in loop. Supported un GameBotsUE2.public PlayAnimation()
public PlayAnimation(PlayAnimation original)
original
- public String getName()
public PlayAnimation setName(String Name)
public Boolean isLoop()
public PlayAnimation setLoop(Boolean Loop)
public String toString()
toString
in class CommandMessage
public String toHtmlString()
public String toMessage()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.