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java.lang.Objectcz.cuni.amis.pogamut.udk.utils.UnrealUtils
public class UnrealUtils
Class with utility methods for converting to Unreal units plus some handy constants.
Measures are in Unreal Engine native units called Unreal units (UU).
Field Summary | |
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static double |
BOT_CENTER_OF_GRAVITY_HEIGHT
Center of gravity - distance from the floor in UU. |
static double |
CHARACTER_COLLISION_HEIGHT
Height in UU of the bounding cylinder used for collision detection. |
static double |
CHARACTER_COLLISION_RADIUS
Radius in UU of the bounding cylinder used for collision detection. |
static double |
CHARACTER_HEIGHT_CROUCHING
Height in UU of the bot when crouching. |
static double |
CHARACTER_HEIGHT_STANDING
Height in UU of the bot when stading. |
static Velocity |
CHARACTER_RUN_SPEED
Speed of the bot while running. |
static Velocity |
CHARACTER_WALK_SPEED
Speed of the bot while walking. |
static float |
DEG_TO_UT_ANGLE
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static double |
NAV_POINT_HEIGHT
NavPoint distance from the floor. |
static int |
UT_ANGLE_TO_DEG
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static double |
UT_ANGLE_TO_RAD
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Constructor Summary | |
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UnrealUtils()
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Method Summary | |
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static int |
degreeToUnrealDegrees(int degrees)
Converts angle in degrees (0-360) to Unreal units used for angles (0-65635). |
static double |
unrealDegreeToDegree(int unrealDegrees)
Converts Unreal degrees (0-65635) to normal degrees (0-360). |
static double |
unrealDegreeToRad(double unrealDegrees)
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final double CHARACTER_COLLISION_RADIUS
public static final double CHARACTER_COLLISION_HEIGHT
public static final double CHARACTER_HEIGHT_STANDING
public static final double CHARACTER_HEIGHT_CROUCHING
public static Velocity CHARACTER_RUN_SPEED
public static Velocity CHARACTER_WALK_SPEED
public static final double BOT_CENTER_OF_GRAVITY_HEIGHT
public static final double NAV_POINT_HEIGHT
public static final double UT_ANGLE_TO_RAD
public static final float DEG_TO_UT_ANGLE
public static final int UT_ANGLE_TO_DEG
Constructor Detail |
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public UnrealUtils()
Method Detail |
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public static int degreeToUnrealDegrees(int degrees)
degrees
- Angle in degrees
public static double unrealDegreeToDegree(int unrealDegrees)
unrealDegrees
-
public static double unrealDegreeToRad(double unrealDegrees)
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