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public interface IUnrealServer<BOT extends IUnrealBot>
Method Summary | |
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void |
connectNativeBot(String botName,
String botType)
Connects a UT native bot to the current map. |
Collection<? extends IMapList> |
getAvailableMaps()
|
cz.cuni.amis.utils.flag.Flag<Double> |
getGameSpeedFlag()
The flag raises events even when the game speed was changed by another UTServer instance or directly in game. |
IUnrealMap |
getMap()
Get current map from the server |
String |
getMapName()
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List<? extends IMutator> |
getMutators()
Reeturns list of all mutators available on the server. |
cz.cuni.amis.utils.collections.ObservableCollection<? extends IUnrealBot> |
getNativeAgents()
Returns list of all non pogamut players connected to the game server. |
cz.cuni.amis.utils.collections.ObservableCollection<? extends IPlayer> |
getPlayers()
Returns list of all players connected to the game server. |
void |
setAddress(String host,
int port)
Sets the address of the server to different location - does not automatically reconnect, use IUT2004Server#stop() and IUT2004Server#start() . |
Future<Boolean> |
setGameMap(String map)
Method that initiates map-change. |
Methods inherited from interface cz.cuni.amis.pogamut.base.server.IWorldServer |
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getWorldAddress |
Methods inherited from interface cz.cuni.amis.pogamut.base.server.IWorldAgentsObserver |
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getAgents |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IGhostAgent |
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getAct |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IObservingAgent |
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getWorldView |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.IAgent |
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getComponentId, getIntrospection, getLogger, getName, getState, kill, pause, resume, start, startPaused, stop |
Methods inherited from interface cz.cuni.amis.pogamut.base.component.IComponentAware |
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getEventBus |
Method Detail |
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void setAddress(String host, int port)
IUT2004Server#stop()
and IUT2004Server#start()
.
address
- Collection<? extends IMapList> getAvailableMaps()
cz.cuni.amis.utils.flag.Flag<Double> getGameSpeedFlag()
String getMapName()
Future<Boolean> setGameMap(String map) throws MapChangeException
Note that the object must restart itself in order to reconnect to the new server.
map
-
MapChangeException
cz.cuni.amis.utils.collections.ObservableCollection<? extends IPlayer> getPlayers()
cz.cuni.amis.utils.collections.ObservableCollection<? extends IUnrealBot> getNativeAgents()
List<? extends IMutator> getMutators()
void connectNativeBot(String botName, String botType)
botName
- IUnrealMap getMap()
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