Constant Field Values


Contents
nl.tudelft.*

nl.tudelft.pogamut.ut2004.agent.module.shooting.AbstractWeaponShooting
protected static final double FACING_ANGLE 25.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.util.FacingUtil
public static final double IS_FACING_ANGLE 6.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
protected static final double ASSAULT_RIFLE_SEC_SPLASH_RADIUS 200.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
protected static final double BIO_RIFLE_SPLASH_RADIUS 200.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
protected static final int FLAK_CANON_SECONDARY_PROJECTILE_DAMAGE 75
protected static final double FLAK_CANON_SECONDARY_PROJECTILE_SPLASH_RADIUS 400.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
protected static final int LINK_GUN_SEC_MAX_RANGE 1150
protected static final int SHIELD_GUN_DEFLECT_ANGLE 90

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
protected static final double ROCKET_LAUNCHER_CHARGE_TIME_SECONDS 1.0
protected static final int ROCKET_LAUNCHER_PROJECTILE_DAMAGE 80
protected static final double ROCKET_LAUNCHER_PROJECTILE_SPLASH_RADIUS 250.0
protected static final int ROCKET_LAUNCHER_THREE_PROJECTILE_DAMAGE 240

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
protected static final int INCOMMING_PROJECTILE_MIN_THREAT_DISTANCE 750
protected static final double SHIELD_GUN_SEC_BURST_DURATION 1.0

nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
protected static final int SHIELD_GUN_DEFLECT_ANGLE 90
protected static final double SHOCK_RIFLE_COMBO_RADIUS 300.0
protected static final int SHOCK_RIFLE_MIN_DISTANCE_COMBO 900
protected static final int SHOCK_RIFLE_PROJECTILE_DAMAGE 35
protected static final double SHOCK_RIFLE_PROJECTILE_SPLASH_RADIUS 150.0



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