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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.WallCollision
public class WallCollision
Asynchronous message. We have collided with a wall. Note it is common to get a bunch of these when you try to run through a wall or are pushed into one by gunfire or something. Corresponding GameBots message is WAL.
| Field Summary | |
|---|---|
protected String |
Id
Id of the wall we have hit (level geometry). |
protected Location |
Location
Absolute location of bot at the time of impact. |
protected javax.vecmath.Vector3d |
Normal
Normal of the wall bot collided with. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
| Constructor Summary | |
|---|---|
WallCollision()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
|
WallCollision(String Id,
javax.vecmath.Vector3d Normal,
Location Location)
Creates new instance of command WallCollision. |
|
WallCollision(WallCollision original)
Cloning constructor. |
|
| Method Summary | |
|---|---|
String |
getId()
Id of the wall we have hit (level geometry). |
Location |
getLocation()
Absolute location of bot at the time of impact. |
javax.vecmath.Vector3d |
getNormal()
Normal of the wall bot collided with. |
long |
getSimTime()
|
String |
toHtmlString()
|
String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent |
|---|
getWorldEvent |
| Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
|---|
toJsonLiteral |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String PROTOTYPE
protected String Id
protected javax.vecmath.Vector3d Normal
protected Location Location
| Constructor Detail |
|---|
public WallCollision(String Id,
javax.vecmath.Vector3d Normal,
Location Location)
Id - Id of the wall we have hit (level geometry).Normal - Normal of the wall bot collided with.Location - Absolute location of bot at the time of impact.public WallCollision(WallCollision original)
public WallCollision()
| Method Detail |
|---|
public String getId()
public javax.vecmath.Vector3d getNormal()
public Location getLocation()
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventgetSimTime in class GBEventpublic String toString()
toString in class InfoMessagepublic String toHtmlString()
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