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| Deprecated Fields | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.DEG_TO_UT_ANGLE
use UnrealUtils.ONE_DEGREE_IN_UNREAL_DEGREES |
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| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.CHARACTER_RUN_SPEED
you should not use this as it is not reliable in multi-bot scenario |
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| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.CHARACTER_WALK_SPEED
you should not use this as it is not reliable in multi-bot scenario |
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| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.RAD_TO_UT_ANGLE
use UnrealUtils.ONE_RAD_IN_UNREAL_DEGREES |
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| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.UT_ANGLE_TO_DEG
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| cz.cuni.amis.pogamut.ut2004.utils.UnrealUtils.UT_ANGLE_TO_RAD
use UnrealUtils.ONE_UNREAD_DEGREE_IN_RAD |
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| Deprecated Methods | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.bot.command.SimpleShooting.stopShoot()
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| cz.cuni.amis.pogamut.ut2004.bot.command.AdvancedShooting.stopShoot()
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