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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.EnteredVehicle
public class EnteredVehicle
Definition of the event ENTERED.
Complete message documentation: Asynchronous message. Sent as a response to ENTER command. Sent if the ENTER command was successfull. Means we are now driving the vehicle. Beware! When in vehicle just command RUNTO with Target specified works for move commands. Any other move commands will cause vehicle to got straight ahead. Also it is not possible to control speed or steering at this moment. Everything is done automaticaly by RUNTO with Target specified.
Field Summary | |
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protected UnrealId |
Id
Id of the vehicle entered. |
protected Location |
Location
Location of the vehicle. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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protected String |
Type
Type of the vehicle entered. |
Constructor Summary | |
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EnteredVehicle()
Parameter-less contructor for the message. |
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EnteredVehicle(EnteredVehicle original)
Cloning constructor from the full message. |
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EnteredVehicle(UnrealId Id,
String Type,
Location Location)
Creates new instance of the message EnteredVehicle. |
Method Summary | |
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UnrealId |
getId()
Id of the vehicle entered. |
Location |
getLocation()
Location of the vehicle. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
String |
getType()
Type of the vehicle entered. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toJsonLiteral()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected String Type
protected Location Location
Constructor Detail |
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public EnteredVehicle()
public EnteredVehicle(UnrealId Id, String Type, Location Location)
Id
- Id of the vehicle entered.Type
- Type of the vehicle entered. What kind of turret or car.Location
- Location of the vehicle.public EnteredVehicle(EnteredVehicle original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getId()
public String getType()
public Location getLocation()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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