cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class GameRestarted

Package class diagram package GameRestarted
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameRestarted
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class GameRestarted
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event GAMERESTART.

Complete message documentation: Asynchronous message. Sent when the game is being restarted by the control server. Two messages arrive. One notifying the restart has been started and second notifying the restart has ended.


Field Summary
protected  boolean Finished
          Game restart has been finished.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
protected  boolean Started
          Game restart sequence has been started.
 
Constructor Summary
GameRestarted()
          Parameter-less contructor for the message.
GameRestarted(boolean Started, boolean Finished)
          Creates new instance of the message GameRestarted.
GameRestarted(GameRestarted original)
          Cloning constructor from the full message.
 
Method Summary
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 boolean isFinished()
          Game restart has been finished.
 boolean isStarted()
          Game restart sequence has been started.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Started

protected boolean Started
Game restart sequence has been started.


Finished

protected boolean Finished
Game restart has been finished.

Constructor Detail

GameRestarted

public GameRestarted()
Parameter-less contructor for the message.


GameRestarted

public GameRestarted(boolean Started,
                     boolean Finished)
Creates new instance of the message GameRestarted. Asynchronous message. Sent when the game is being restarted by the control server. Two messages arrive. One notifying the restart has been started and second notifying the restart has ended. Corresponding GameBots message is GAMERESTART.

Parameters:
Started - Game restart sequence has been started.
Finished - Game restart has been finished.

GameRestarted

public GameRestarted(GameRestarted original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


isStarted

public boolean isStarted()
Game restart sequence has been started.


isFinished

public boolean isFinished()
Game restart has been finished.


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.