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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectile
public abstract class IncomingProjectile
Abstract definition of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
Nested Class Summary | |
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static class |
IncomingProjectile.IncomingProjectileUpdate
|
static class |
IncomingProjectile.ObjectDisappeared
|
Field Summary | |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
Constructor Summary | |
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IncomingProjectile()
Parameter-less contructor for the message. |
Method Summary | |
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IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
abstract double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut units. |
abstract javax.vecmath.Vector3d |
getDirection()
Which direction projectile is heading to -> orientation vector. |
abstract UnrealId |
getId()
Unique Id of the projectile. |
abstract double |
getImpactTime()
Estimated time till impact. |
abstract Location |
getLocation()
Current location of the projectile. |
abstract Location |
getOrigin()
Possition of the origin, when combined with direction can define the line of fire. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
abstract double |
getSpeed()
Current speed of the projectile. |
abstract String |
getType()
The class of the projectile (so you know what is flying against you). |
abstract Velocity |
getVelocity()
Current velocity vector of the projectile. |
abstract boolean |
isVisible()
The class of the projectile (so you know what is flying against you). |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toJsonLiteral()
|
String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
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getLocal, getShared, getStatic |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
Constructor Detail |
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public IncomingProjectile()
Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract double getImpactTime()
public abstract javax.vecmath.Vector3d getDirection()
public abstract Location getLocation()
getLocation
in interface ILocated
public abstract Velocity getVelocity()
public abstract double getSpeed()
public abstract Location getOrigin()
public abstract double getDamageRadius()
public abstract String getType()
public abstract boolean isVisible()
isVisible
in interface IViewable
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewable
createDisappearEvent
in interface IGBViewable
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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