1 package cz.cuni.amis.pogamut.ut2004.tag.protocol.messages;
2
3 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
4 import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageField;
5 import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageType;
6
7 @ControlMessageType(type="TAG_PLAYER_STATUS_CHANGED")
8 public class TagPlayerStatusChanged extends TagMessage {
9
10 @ControlMessageField(index=1)
11 private UnrealId botId;
12
13 @ControlMessageField(index=1)
14 private Boolean tagStatus;
15
16 public TagPlayerStatusChanged() {
17 }
18
19 public UnrealId getBotId() {
20 return botId;
21 }
22
23 public void setBotId(UnrealId botId) {
24 this.botId = botId;
25 }
26
27 public Boolean getTagStatus() {
28 return tagStatus;
29 }
30
31 public void setTagStatus(Boolean tagStatus) {
32 this.tagStatus = tagStatus;
33 }
34
35 }