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1   package cz.cuni.amis.pogamut.ut2004.tag.protocol.messages;
2   
3   import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
4   import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageField;
5   import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageType;
6   
7   @ControlMessageType(type="TAG_PLAYER_STATUS_CHANGED")
8   public class TagPlayerStatusChanged extends TagMessage {
9   
10  	@ControlMessageField(index=1)
11  	private UnrealId botId;
12  	
13  	@ControlMessageField(index=1)
14  	private Boolean tagStatus;
15  	
16  	public TagPlayerStatusChanged() {
17  	}
18  
19  	public UnrealId getBotId() {
20  		return botId;
21  	}
22  
23  	public void setBotId(UnrealId botId) {
24  		this.botId = botId;
25  	}
26  
27  	public Boolean getTagStatus() {
28  		return tagStatus;
29  	}
30  
31  	public void setTagStatus(Boolean tagStatus) {
32  		this.tagStatus = tagStatus;
33  	}
34  	
35  }