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DefConWorldView.DefConObject - implements IViewable providing a way
to tell whether the object is visible on the map.DefConAgentLogicController.gameLogic.
ClosestPointsLookUp.pointsLimit for pairs of closest
points to a given pair of own and enemy territories
WorldObjectId of the associated unit.
ClosestPointsLookUp.pointsLimit for pairs of closest
points to a given pair of own and enemy territories
IDefConAgentController and IAgentLogic interfaces.DefConAgentLogicController to update all
registered listeners before calling game logic.DefConAgent.
Injector.
JBot method.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConCommandExecutor.
DefConAgentLogicController.gameLogic while still in lobby.
QuadTrees, in a BFS
manner.QuadTree.QuadTrees.SendVote command.
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