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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.BeginMessage
public class BeginMessage
Definition of the event BEG.
Complete message documentation: Synchronous message. Begin message signalizes start of synchronous batch. In the batch are send information about visible navpoints, game status, items and so on.
Field Summary | |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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protected double |
Time
Timestamp form the GameBots. |
Constructor Summary | |
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BeginMessage()
Parameter-less contructor for the message. |
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BeginMessage(BeginMessage original)
Cloning constructor from the full message. |
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BeginMessage(double Time)
Creates new instance of the message BeginMessage. |
Method Summary | |
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long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
double |
getTime()
Timestamp form the GameBots. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toJsonLiteral()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected double Time
Constructor Detail |
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public BeginMessage()
public BeginMessage(double Time)
Time
- Timestamp form the GameBots.public BeginMessage(BeginMessage original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public double getTime()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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