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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameResumed
public class GameResumed
Definition of the event RESUMED.
Complete message documentation: Asynchronous message. Sent by a server when a game is resumed after it was paused.
Field Summary | |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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GameResumed()
Parameter-less contructor for the message. |
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GameResumed(GameResumed original)
Cloning constructor from the full message. |
Method Summary | |
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long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toJsonLiteral()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
Constructor Detail |
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public GameResumed()
public GameResumed(GameResumed original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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