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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStatic
public abstract class NavPointStatic
Abstract definition of the static part of the GameBots2004 message NAV.
Complete message documentation: Synchronous message - however only NavPoints marking item pickup locations are exported synchronously. Other NavPoints are not exported synchronously at all, even if the bot can actually see them (but note that ALL NavPoints are exported in the handshake between bot and the server). Exporting NavPoints synchronously took a lot of UT server resources with limited information gain (in Pogamut there is now available visibility matrix holding static information which points can be seen from other points). NavPoint carries information about UT navigation point - location, paths and some additional information are stored there (if it is an ambush point, or sniper point, etc.).
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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NavPointStatic()
Parameter-less contructor for the message. |
Method Summary | |
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abstract NavPointStatic |
clone()
|
Class |
getCompositeClass()
|
abstract int |
getDomPointController()
Exported if this NavPoint is a DominationPoint (for BotDoubleDomination game) - which team controls this point. |
abstract UnrealId |
getId()
A unique Id of this navigation point assigned by the game. |
abstract Map<UnrealId,NavPointNeighbourLink> |
getIncomingEdges()
Maps edge-ORIGINATES_FROM-navpoint-UnrealId to neighbour link, those are incoming edges (those edges that originates in different navpoint and ends here, do not use this to ask whether you can get to navpoint of specific unreal id, use OutgoingEdges instead). |
abstract UnrealId |
getItem()
Unique Id of the respawned item (the item respawns at this point). |
abstract ItemType |
getItemClass()
Class of the item (e.g. xWeapons.FlakCannonPickup). |
abstract Item |
getItemInstance()
If item should be present at this navpoint it's instance will be here. |
abstract javax.vecmath.Vector3d |
getLiftOffset()
Starting vector between MyLift location and LiftCenter location. |
abstract UnrealId |
getMover()
If this NavPoint is marking some mover, the mover id will be here. |
abstract Map<UnrealId,NavPointNeighbourLink> |
getOutgoingEdges()
Maps edge-LEADING_TO-navpoint-UnrealId to neighbour link, those are outgoing edges (those edges that originates in this navpoint going to another one, those you may usually travel). |
abstract String |
getPreferedWeapon()
Class of the weapon that should be prefered when using this point for AIMarker specified action. |
abstract Rotation |
getRotation()
If the type is AIMarker. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
abstract int |
getTeamNumber()
Will be sent if this is a player start. |
abstract boolean |
isAIMarker()
If this point is an AI marker - marks an interesting spot in the environment. |
boolean |
isDifferentFrom(IStaticWorldObject other)
|
abstract boolean |
isDomPoint()
If this point marks a DominationPoint (for BotDoubleDomination game). |
abstract boolean |
isDoor()
If this point marks a door mover. |
abstract boolean |
isInvSpot()
If this is an inventory spot (item is respawned at this point). |
abstract boolean |
isJumpDest()
If this point marks a jump destination - some place that can be reached by some special jump. |
abstract boolean |
isJumpPad()
If this point marks a jump pad (a special device that causes the bot to jump high or far). |
abstract boolean |
isJumpSpot()
If this point marks a jump spot (a special device that causes the bot to jump high or far). |
abstract boolean |
isLiftCenter()
If this point marks a lift center (used to mark center of a lift mover, note that this point will be always moved with the lift). |
abstract boolean |
isLiftExit()
If this point marks a lift exit (used to mark exit point of a lift mover). |
abstract boolean |
isLiftJumpExit()
Boolean. |
abstract boolean |
isNoDoubleJump()
Boolean. |
abstract boolean |
isPlayerStart()
If this is a player start (players and/or bots are respawned at this point). |
abstract boolean |
isRoamingSpot()
Some ambush point, where is good chance to intercept approaching opponents. |
abstract boolean |
isSnipingSpot()
Point good for sniping. |
abstract boolean |
isTeleporter()
If this point marks a teleport. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toString()
|
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public NavPointStatic()
Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract NavPointStatic clone()
clone
in class Object
public Class getCompositeClass()
getCompositeClass
in interface IStaticWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract UnrealId getItem()
public abstract ItemType getItemClass()
public abstract UnrealId getMover()
public abstract javax.vecmath.Vector3d getLiftOffset()
public abstract boolean isLiftJumpExit()
public abstract boolean isNoDoubleJump()
public abstract boolean isInvSpot()
public abstract boolean isPlayerStart()
public abstract int getTeamNumber()
public abstract boolean isDomPoint()
public abstract int getDomPointController()
public abstract boolean isDoor()
public abstract boolean isLiftCenter()
public abstract boolean isLiftExit()
public abstract boolean isAIMarker()
public abstract boolean isJumpSpot()
public abstract boolean isJumpPad()
public abstract boolean isJumpDest()
public abstract boolean isTeleporter()
public abstract Rotation getRotation()
public abstract boolean isRoamingSpot()
public abstract boolean isSnipingSpot()
public abstract Item getItemInstance()
public abstract Map<UnrealId,NavPointNeighbourLink> getOutgoingEdges()
public abstract Map<UnrealId,NavPointNeighbourLink> getIncomingEdges()
public abstract String getPreferedWeapon()
public boolean isDifferentFrom(IStaticWorldObject other)
isDifferentFrom
in interface IStaticWorldObject
public String toString()
toString
in class InfoMessage
public String toHtmlString()
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