1
2
3
4
5
6 package cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map;
7
8 import cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Color;
9
10
11
12
13
14 public class ArrowComponent extends AbstractPrimitiveComponent{
15
16 private Color arrowColor = new Color(150, 200, 255, 255);
17
18 private float arrowSize = 0.5f;
19
20 private boolean treatAsSprite = true;
21
22 private String spriteCategoryName = "Navigation";
23
24 public ArrowComponent(String archeTypeName) {
25 super("Arrow", archeTypeName);
26 }
27
28
29 public Color getArrowColor() {
30 return arrowColor;
31 }
32
33 public float getArrowSize() {
34 return arrowSize;
35 }
36
37 public String getSpriteCategoryName() {
38 return spriteCategoryName;
39 }
40
41 public boolean isTreatAsSprite() {
42 return treatAsSprite;
43 }
44
45
46 }