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6 package cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes;
7
8 import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.FieldName;
9 import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealDataType;
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15
16 @UnrealDataType
17 public class LightingChannels {
18 private Boolean initialized;
19 private Boolean dynamic;
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22
23
24 @FieldName("Static")
25 private Boolean staticChannel;
26
27 public LightingChannels(boolean initialized, boolean dynamic) {
28 this.initialized = initialized;
29 this.dynamic = dynamic;
30 }
31
32 public LightingChannels() {
33 }
34
35 public LightingChannels(Boolean initialized, Boolean dynamic, Boolean Static) {
36 this.initialized = initialized;
37 this.dynamic = dynamic;
38 this.staticChannel = Static;
39 }
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43
44 public Boolean getDynamic() {
45 return dynamic;
46 }
47
48 public Boolean getInitialized() {
49 return initialized;
50 }
51
52 public Boolean getStaticChannel() {
53 return staticChannel;
54 }
55
56
57
58 }