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1   /*
2    * To change this template, choose Tools | Templates
3    * and open the template in the editor.
4    */
5   package cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes;
6   
7   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealDataType;
8   
9   /**
10   *
11   * @author Martin Cerny
12   * @see <a href="http://wiki.beyondunreal.com/UE3:EngineTypes_structs_%28UDK%29#LightmassPointLightSettings">http://wiki.beyondunreal.com/UE3:EngineTypes_structs_%28UDK%29#LightmassPointLightSettings</a>
13   */
14  @UnrealDataType
15  public class LightmassPointLightSettings extends LightmassLightSettings{
16      private Float lightSourceRadius;
17  
18      public LightmassPointLightSettings(Float lightSourceRadius, Float indirectLightingScale, Float indirectLightingSaturation, Float shadowExponent) {
19          super(indirectLightingScale, indirectLightingSaturation, shadowExponent);
20          this.lightSourceRadius = lightSourceRadius;
21      }
22  
23      public Float getLightSourceRadius() {
24          return lightSourceRadius;
25      }       
26      
27  }