1
2 /**
3 IMPORTANT !!!
4
5 DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbinfomessages BY
6 THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
7
8 IMPORTANT END !!!
9 */
10 package
11 cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages;
12 import java.util.*;
13 import javax.vecmath.*;
14 import cz.cuni.amis.pogamut.base.communication.messages.*;
15 import cz.cuni.amis.pogamut.base.communication.worldview.*;
16 import cz.cuni.amis.pogamut.base.communication.worldview.event.*;
17 import cz.cuni.amis.pogamut.base.communication.worldview.object.*;
18 import cz.cuni.amis.pogamut.base.communication.translator.event.*;
19 import cz.cuni.amis.pogamut.base3d.worldview.object.*;
20 import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;
21 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
22 import cz.cuni.amis.pogamut.udk.communication.messages.*;
23 import cz.cuni.amis.pogamut.udk.communication.worldview.objects.*;
24 import cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.*;
25 import cz.cuni.amis.pogamut.udk.communication.messages.ItemType.Category;
26 import cz.cuni.amis.utils.exception.*;
27 import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;
28 import cz.cuni.amis.utils.SafeEquals;
29 import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;
30
31
32 /**
33
34 Asynchronous message. Sent when the observed player tried to use an object.
35
36 Corresponding GameBots message is
37 TRGUSED.
38
39 */
40
41 public class
42 TriggerUsed
43 extends GBEvent
44
45 implements IWorldEvent, IWorldChangeEvent
46
47 {
48
49 /**
50 Creates new instance of command TriggerUsed.
51
52 Asynchronous message. Sent when the observed player tried to use an object.
53 Corresponding GameBots message for this command is
54 .
55 @param Success
56 Whether the object was succesfully used
57
58 @param Target
59 ID of the actor that was used.
60
61 */
62 public TriggerUsed(
63 boolean Success, UnrealId Target) {
64
65 this.Success = Success;
66
67 this.Target = Target;
68
69 }
70
71
72 /** Example how the message looks like - used during parser tests. */
73 public static final String PROTOTYPE =
74 "TRGUSED {Success False} {Target unreal_id}";
75
76
77 /////// Properties BEGIN
78
79 /**
80
81 Whether the object was succesfully used
82 */
83 protected
84 boolean Success =
85 false;
86
87
88 /**
89
90 Whether the object was succesfully used
91 */
92 public
93 boolean isSuccess() {
94 return
95 Success;
96 }
97
98
99
100 /**
101
102 ID of the actor that was used.
103 */
104 protected
105 UnrealId Target =
106 null;
107
108
109 /**
110
111 ID of the actor that was used.
112 */
113 public
114 UnrealId getTarget() {
115 return
116 Target;
117 }
118
119
120
121 /////// Properties END
122
123 /////// Extra Java code BEGIN
124
125 /////// Additional code from xslt BEGIN
126
127 public long getSimTime() {
128 // NOT IMPLEMENTED FOR UDK
129 return 0;
130 }
131
132
133
134 /////// Additional code from xslt END
135
136 /////// Extra Java from XML BEGIN
137
138 /////// Extra Java from XML END
139
140 /////// Extra Java code END
141
142
143
144 /**
145 * Cloning constructor.
146 */
147 public TriggerUsed(TriggerUsed original) {
148
149 this.Success=original.Success;
150
151 this.Target=original.Target;
152
153 }
154
155
156 /**
157 * Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
158 */
159 public TriggerUsed() {
160 }
161
162
163
164 public String toString() {
165 return
166
167 super.toString() + " | " +
168
169 "Success = " +
170 String.valueOf(Success) + " | " +
171
172 "Target = " +
173 String.valueOf(Target) + " | " +
174 "";
175
176 }
177
178 public String toHtmlString() {
179 return super.toString() +
180
181 "<b>Success</b> : " +
182 String.valueOf(Success) +
183 " <br/> " +
184
185 "<b>Target</b> : " +
186 String.valueOf(Target) +
187 " <br/> " +
188 "";
189 }
190
191
192
193 }
194
195