1 package nl.tudelft.goal.ut2004.visualizer.gui.action;
2
3 import java.awt.event.ActionEvent;
4 import javax.swing.AbstractAction;
5
6 import nl.tudelft.goal.ut2004.visualizer.controller.ServerController;
7
8
9 import cz.cuni.amis.pogamut.unreal.communication.messages.gbinfomessages.IPlayer;
10 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands.Respawn;
11 import cz.cuni.amis.pogamut.ut2004.server.IUT2004Server;
12
13 public class RespawnRandomAction extends AbstractAction {
14 private final IPlayer player;
15
16 public RespawnRandomAction(IPlayer player) {
17 this.player = player;
18
19 this.putValue(NAME, "Respawn");
20
21 }
22
23 @Override
24 public void actionPerformed(ActionEvent e) {
25 ServerController controller = ServerController.getInstance();
26 IUT2004Server server = controller.getServer();
27 assert server != null;
28
29 Respawn respawn = new Respawn(player.getId(), null, null);
30 server.getAct().act(respawn);
31
32 }
33
34 }