1 /*
2 * Copyright (C) 2010 Unreal Visualizer Authors
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17 package nl.tudelft.goal.ut2004.visualizer.gui.dialogs;
18
19 import java.awt.Frame;
20 import javax.swing.JDialog;
21 import nl.tudelft.goal.ut2004.visualizer.panels.connection.ServerConnectionPanel;
22 import nl.tudelft.goal.ut2004.visualizer.util.WindowPersistenceHelper;
23 import nl.tudelft.pogamut.base.server.ReconnectingServerDefinition;
24
25 /**
26 * Dialog to connect to the server.
27 *
28 * @author M.P. Korstanje
29 *
30 */
31 public class ServerConnectionDialog extends JDialog {
32
33 /**
34 * Helper class to persist this window.
35 */
36 private WindowPersistenceHelper persistenceHelper;
37
38 public ServerConnectionDialog(Frame parent,
39 ReconnectingServerDefinition serverDefinition) {
40 super(parent, false);
41
42 setTitle("Server Connection");
43
44 this.add(new ServerConnectionPanel(serverDefinition));
45
46 this.setSize(400, 75);
47 // Setup persistence
48 persistenceHelper = new WindowPersistenceHelper(this);
49 persistenceHelper.load();
50
51 }
52 }