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1   /*
2    * Copyright (C) 2010 Unreal Visualizer Authors
3    *
4    * This program is free software: you can redistribute it and/or modify
5    * it under the terms of the GNU General Public License as published by
6    * the Free Software Foundation, either version 3 of the License, or
7    * (at your option) any later version.
8    *
9    * This program is distributed in the hope that it will be useful,
10   * but WITHOUT ANY WARRANTY; without even the implied warranty of
11   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12   * GNU General Public License for more details.
13   *
14   * You should have received a copy of the GNU General Public License
15   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
16   */
17  package nl.tudelft.goal.ut2004.visualizer.util;
18  
19  /**
20   * 
21   * Class containing string representations of object types that can be spawned
22   * in Unreal Tournament 2004.
23   * 
24   * @author Lennard de Rijk
25   *
26   */
27  public class UnrealActors {
28  
29  	// FIXME: Unreal has 2 sniper weapons, we are missing the original sniper
30  	//gun here. Also there should be an airstrike and ion canon painter.
31  	/**
32  	 * Collection of Unreal Class names that can be added to the inventory.
33  	 */
34  	public final static String[] INVENTORY_TYPES = new String[]{
35  		"xPickups.HealthPack", "xPickups.MiniHealthPack",
36  		"xPickups.ShieldPack", "xPickups.SuperHealthPack",
37  		"xPickups.SuperShieldPack", "xPickups.AdrenalinePickup",
38  		"xPickups.UDamagePack",
39  		"xWeapons.ShieldGunPickup",
40  		"xWeapons.AssaultRiflePickup", "xWeapons.AssaultAmmoPickup",
41  		"xWeapons.BioRiflePickup", "xWeapons.BioAmmoPickup",
42  		"xWeapons.ShockRiflePickup", "xWeapons.ShockAmmoPickup",
43  		"xWeapons.LinkGunPickup", "xWeapons.LinkAmmoPickup",
44  		"xWeapons.MinigunPickup", "xWeapons.MinigunAmmoPickup",
45  		"xWeapons.FlakCannonPickup","xWeapons.FlakAmmoPickup",
46  		"xWeapons.RocketLauncherPickup", "xWeapons.RocketAmmoPickup",
47  		"xWeapons.SniperRiflePickup", "xWeapons.SniperAmmoPickup",
48  		"xWeapons.PainterPickup", "xWeapons.RedeemerPickup"};
49  	
50  }