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Class Summary | |
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CategoryTranslator | |
ComboTranslator | |
FireModeTranslator | Example: primary Example: secondary |
FlagStateTranslator | Example: held Example: home Example: dropped |
GameTypeTranslator | |
GroupTranslator | |
ItemTypeTranslator | |
NavigationStateTranslator | |
NoneTranslator | |
PerceptTranslator | Translates percepts of objects to arrays such that they can be reasonably be expected to match. |
SelectorListTranslator | |
SelectorTranslator | |
UnrealIdOrLocationTranslator | |
WeaponPrefListTranslator | Example: weapon(shock_rifle,primary)
Example:
[ weapon(shock_rifle,primary), weapon(bio_rifle,primary),weapon(rocket_launcher,secondary) ] Example: weapon(shock_rifle,primary) |
WeaponPrefTranslator | Example: weapon(shock_rifle,primary) Example: weapon(bio_rifle,primary)] Example weapon(rocket_launcher,secondary) |
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