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| Class Summary | |
|---|---|
| CategoryTranslator | |
| ComboTranslator | |
| FireModeTranslator | Example: primary Example: secondary |
| FlagStateTranslator | Example: held Example: home Example: dropped |
| GameTypeTranslator | |
| GroupTranslator | |
| ItemTypeTranslator | |
| NavigationStateTranslator | |
| NoneTranslator | |
| PerceptTranslator | Translates percepts of objects to arrays such that they can be reasonably be expected to match. |
| SelectorListTranslator | |
| SelectorTranslator | |
| UnrealIdOrLocationTranslator | |
| WeaponPrefListTranslator | Example: weapon(shock_rifle,primary)
Example:
[ weapon(shock_rifle,primary), weapon(bio_rifle,primary),weapon(rocket_launcher,secondary) ] Example: weapon(shock_rifle,primary) |
| WeaponPrefTranslator | Example: weapon(shock_rifle,primary) Example: weapon(bio_rifle,primary)] Example weapon(rocket_launcher,secondary) |
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