1 package cz.cuni.amis.pogamut.ut2004.hideandseek.protocol.messages;
2
3 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
4 import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageField;
5 import cz.cuni.amis.pogamut.ut2004.communication.messages.custom.ControlMessageType;
6 import cz.cuni.amis.pogamut.ut2004.hideandseek.server.UT2004HSServer;
7
8
9
10
11
12
13
14
15
16
17 @ControlMessageType(type="HS_RUNNER_SPOTTED")
18 public class HSRunnerSpotted extends HSMessage {
19
20 @ControlMessageField(index=1)
21 private UnrealId botId;
22
23 public HSRunnerSpotted() {
24 }
25
26 public UnrealId getBotId() {
27 return botId;
28 }
29
30 public void setBotId(UnrealId botId) {
31 this.botId = botId;
32 }
33
34 }