cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class BombInfoLocal

Package class diagram package BombInfoLocal
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.BombInfoLocal
All Implemented Interfaces:
IWorldObject, ILocalViewable, ILocalWorldObject, ILocalGBViewable, Cloneable
Direct Known Subclasses:
BombInfoLocalImpl, BombInfoMessage.BombInfoLocalMessage

public abstract class BombInfoLocal
extends InfoMessage
implements ILocalWorldObject, ILocalGBViewable

Abstract definition of the local part of the GameBots2004 message BOM.

Complete message documentation: Synchronous message. BombInfo contains all info about the bomb in the BotBombingRun game mode. Is not sent in other game types.


Nested Class Summary
static class BombInfoLocal.ObjectDisappeared
           
 
Field Summary
protected  long SimTime
           
 
Constructor Summary
BombInfoLocal()
          Parameter-less contructor for the message.
 
Method Summary
abstract  BombInfoLocal clone()
           
 ILocalWorldObjectUpdatedEvent createDisappearEvent()
          Creates an update event that has to update visibility to false.
 Class getCompositeClass()
           
abstract  UnrealId getId()
          An unique Id for this bomb, assigned by the game.
 BombInfoLocal getLocal()
           
 ISharedWorldObject getShared()
           
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 IStaticWorldObject getStatic()
           
abstract  boolean isVisible()
          True if the bot can see the bomb.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

SimTime

protected long SimTime
Constructor Detail

BombInfoLocal

public BombInfoLocal()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldObject

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract BombInfoLocal clone()
Specified by:
clone in interface ILocalWorldObject
Overrides:
clone in class Object

getCompositeClass

public Class getCompositeClass()
Specified by:
getCompositeClass in interface ILocalWorldObject

getId

public abstract UnrealId getId()
An unique Id for this bomb, assigned by the game.

Specified by:
getId in interface IWorldObject

isVisible

public abstract boolean isVisible()
True if the bot can see the bomb.

Specified by:
isVisible in interface ILocalViewable

getLocal

public BombInfoLocal getLocal()

getShared

public ISharedWorldObject getShared()

getStatic

public IStaticWorldObject getStatic()

createDisappearEvent

public ILocalWorldObjectUpdatedEvent createDisappearEvent()
Description copied from interface: ILocalGBViewable
Creates an update event that has to update visibility to false.

Specified by:
createDisappearEvent in interface ILocalGBViewable
Returns:

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.