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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.HelloBotHandshake
public class HelloBotHandshake
Definition of the event HELLO_BOT.
Complete message documentation: Asynchronous message. Sent for bot connection. First message from UT2004, part of handshake.
Field Summary | |
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protected String |
Game
Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...). |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected boolean |
ServerFull
If it is true, connection will be terminated afterwards. |
protected long |
SimTime
|
protected String |
Version
Version number of GameBots. |
Constructor Summary | |
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HelloBotHandshake()
Parameter-less contructor for the message. |
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HelloBotHandshake(boolean ServerFull,
String Game,
String Version)
Creates new instance of the message HelloBotHandshake. |
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HelloBotHandshake(HelloBotHandshake original)
Cloning constructor from the full message. |
Method Summary | |
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String |
getGame()
Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...). |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
String |
getVersion()
Version number of GameBots. |
boolean |
isServerFull()
If it is true, connection will be terminated afterwards. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toJsonLiteral()
|
String |
toString()
|
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected boolean ServerFull
protected String Game
protected String Version
Constructor Detail |
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public HelloBotHandshake()
public HelloBotHandshake(boolean ServerFull, String Game, String Version)
ServerFull
- If it is true, connection will be terminated afterwards.Game
- Name of the Unreal Tournament version these GameBots are running on (UT2004, UE2, UDK, UT3...).Version
- Version number of GameBots.public HelloBotHandshake(HelloBotHandshake original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public boolean isServerFull()
public String getGame()
public String getVersion()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
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