1
2 /**
3 IMPORTANT !!!
4
5 DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6 THE JavaClassesGenerator.xslt. MODIFY THAT FILE INSTEAD OF THIS ONE.
7
8 Use Ant task process-gb-messages after that to generate .java files again.
9
10 IMPORTANT END !!!
11 */
12 package cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands;import java.util.*;import javax.vecmath.*;import cz.cuni.amis.pogamut.base.communication.messages.*;import cz.cuni.amis.pogamut.base.communication.worldview.*;import cz.cuni.amis.pogamut.base.communication.worldview.event.*;import cz.cuni.amis.pogamut.base.communication.worldview.object.*;import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;import cz.cuni.amis.pogamut.base.communication.translator.event.*;import cz.cuni.amis.pogamut.multi.communication.translator.event.*;import cz.cuni.amis.pogamut.base3d.worldview.object.*;import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.*;import cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.ItemType.Category;import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;import cz.cuni.amis.utils.exception.*;import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;import cz.cuni.amis.utils.SafeEquals;import cz.cuni.amis.pogamut.base.agent.*;import cz.cuni.amis.pogamut.multi.agent.*;import cz.cuni.amis.pogamut.multi.communication.worldview.property.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.property.*;import cz.cuni.amis.utils.token.*;import cz.cuni.amis.utils.*;
13 /**
14 * Representation of the GameBots2004 command PAUSE.
15 *
16 *
17 Will pause/unpause the game. The game can be paused just if
18 bAllowPause = true in GameBots2004.ini (different settings for bots
19 and server possible).
20
21 */
22 public class Pause
23 extends CommandMessage
24 {
25
26
27 /** Example how the message looks like - used during parser tests. */
28 public static final String PROTOTYPE =
29 " {PauseBots False} {PauseAll False} ";
30
31 /**
32 * Creates new instance of command Pause.
33 *
34 Will pause/unpause the game. The game can be paused just if
35 bAllowPause = true in GameBots2004.ini (different settings for bots
36 and server possible).
37
38 * Corresponding GameBots message for this command is
39 * PAUSE.
40 *
41 *
42 * @param PauseBots
43 Iif true only bots will be paused – players and spectators
44 will move freely.
45
46 * @param PauseAll
47 Everyone in the game will be paused if set to true. To
48 unpause send PAUSE command with PauseAll set to false.
49
50 */
51 public Pause(
52 Boolean PauseBots, Boolean PauseAll
53 ) {
54
55 this.PauseBots = PauseBots;
56
57 this.PauseAll = PauseAll;
58
59 }
60
61
62 /**
63 * Creates new instance of command Pause.
64 *
65 Will pause/unpause the game. The game can be paused just if
66 bAllowPause = true in GameBots2004.ini (different settings for bots
67 and server possible).
68
69 * Corresponding GameBots message for this command is
70 * PAUSE.
71 * <p></p>
72 * WARNING: this is empty-command constructor, you have to use setters to fill it up with data that should be sent to GameBots2004!
73 */
74 public Pause() {
75 }
76
77
78 /**
79 * Cloning constructor.
80 *
81 * @param original
82 */
83 public Pause(Pause original) {
84
85 this.PauseBots = original.PauseBots;
86
87 this.PauseAll = original.PauseAll;
88
89 }
90
91 /**
92
93 Iif true only bots will be paused – players and spectators
94 will move freely.
95
96 */
97 protected
98 Boolean PauseBots =
99
100 null
101 ;
102
103
104
105 /**
106 *
107 Iif true only bots will be paused – players and spectators
108 will move freely.
109
110 */
111 public Boolean isPauseBots()
112
113 {
114 return
115 PauseBots;
116 }
117
118
119
120
121 /**
122 *
123 Iif true only bots will be paused – players and spectators
124 will move freely.
125
126 */
127 public Pause
128 setPauseBots(Boolean PauseBots)
129
130 {
131 this.PauseBots = PauseBots;
132 return this;
133 }
134
135 /**
136
137 Everyone in the game will be paused if set to true. To
138 unpause send PAUSE command with PauseAll set to false.
139
140 */
141 protected
142 Boolean PauseAll =
143
144 null
145 ;
146
147
148
149 /**
150 *
151 Everyone in the game will be paused if set to true. To
152 unpause send PAUSE command with PauseAll set to false.
153
154 */
155 public Boolean isPauseAll()
156
157 {
158 return
159 PauseAll;
160 }
161
162
163
164
165 /**
166 *
167 Everyone in the game will be paused if set to true. To
168 unpause send PAUSE command with PauseAll set to false.
169
170 */
171 public Pause
172 setPauseAll(Boolean PauseAll)
173
174 {
175 this.PauseAll = PauseAll;
176 return this;
177 }
178
179 public String toString() {
180 return toMessage();
181 }
182
183 public String toHtmlString() {
184 return super.toString() + "[<br/>" +
185
186 "<b>PauseBots</b> = " +
187 String.valueOf(isPauseBots()
188 ) +
189 " <br/> " +
190
191 "<b>PauseAll</b> = " +
192 String.valueOf(isPauseAll()
193 ) +
194 " <br/> " +
195
196 "<br/>]"
197 ;
198 }
199
200 public String toMessage() {
201 StringBuffer buf = new StringBuffer();
202 buf.append("PAUSE");
203
204 if (PauseBots != null) {
205 buf.append(" {PauseBots " + PauseBots + "}");
206 }
207
208 if (PauseAll != null) {
209 buf.append(" {PauseAll " + PauseAll + "}");
210 }
211
212 return buf.toString();
213 }
214
215 // --- Extra Java from XML BEGIN (extra/code/java)
216
217 // --- Extra Java from XML END (extra/code/java)
218
219 }
220