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java.lang.Object nl.tudelft.goal.unreal.floydwarshall.FloydWarshallMap
public class FloydWarshallMap
Private map using Floyd-Warshall for path-finding.
It should be initialized upon receiving MapPointListObtained
event.
It precomputes all the paths inside the environment using Floyd-Warshall
algorithm (O(n^3)). Use getReachable(), getDistance(), getPath() to obtain
the info about the path.
If needed you may call FloydWarshallMap#refreshPathMatrix()
to
recompute Floyd-Warshall. Especially useful if you're using
NavigationGraphBuilder
to modify the underlying navpoints/edges.
Based upon the implementation from Martin Krulis with his kind consent - Thank you!
NOTE: requires O(navpoints.size^3) of memory ~ which is 10000^3 at max for UT2004 (usually the biggest maps have 3000 navpoints max, but small maps, e.g., DM-1on1-Albatross has 200 navpoints).
Nested Class Summary | |
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static class |
FloydWarshallMap.PathMatrixNode
|
Field Summary | |
---|---|
static int |
BAD_EDGE_FLAG
Flag mask representing unusable edge. |
protected int |
badEdgeFlag
Prohibited edges. |
protected Map<Integer,NavPoint> |
indicesNavPoints
Mapping indices to nav points. |
protected Object |
mutex
Synchronizing access to object with respect to FloydWarshallMap#enabled . |
protected Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
navPointIndices
Hash table converting navPoint IDs to our own indices. |
protected FloydWarshallMap.PathMatrixNode[][] |
pathMatrix
|
Constructor Summary | |
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FloydWarshallMap(int badEdgeFlag,
Logger log)
|
|
FloydWarshallMap(Logger log)
|
Method Summary | |
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boolean |
checkLink(NavPointNeighbourLink edge)
Checks whether the edge is usable. |
protected void |
cleanUp()
|
cz.cuni.amis.pogamut.base.agent.navigation.IPathFuture<NavPoint> |
computePath(NavPoint from,
NavPoint to)
Returns path between navpoints 'from' -> 'to'. |
float |
getDistance(NavPoint from,
NavPoint to)
Calculate's distance between two nav points (using pathfinding). |
List<NavPoint> |
getPath(NavPoint from,
NavPoint to)
Returns path between navpoints 'from' -> 'to'. |
protected FloydWarshallMap.PathMatrixNode |
getPathMatrixNode(NavPoint np1,
NavPoint np2)
|
static boolean |
isWalkable(int flag)
|
protected void |
performFloydWarshall(List<NavPoint> navPoints)
|
protected void |
performFloydWarshall(MapPointListObtained map)
|
boolean |
reachable(NavPoint from,
NavPoint to)
Whether navpoint 'to' is reachable from the navpoint 'from'. |
void |
refreshPathMatrix(List<NavPoint> navPoints)
Force FloydWarshall to run again, useful if you modify navpoints using NavigationGraphBuilder . |
String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final int BAD_EDGE_FLAG
protected int badEdgeFlag
protected Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> navPointIndices
protected Map<Integer,NavPoint> indicesNavPoints
WILL BE NULL AFTER CONSTRUCTION! SERVES AS A TEMPORARY "GLOBAL VARIABLE" DURING FLOYD-WARSHALL COMPUTATION AND PATH RECONSTRUCTION.
protected FloydWarshallMap.PathMatrixNode[][] pathMatrix
protected Object mutex
FloydWarshallMap#enabled
.
Constructor Detail |
---|
public FloydWarshallMap(Logger log)
public FloydWarshallMap(int badEdgeFlag, Logger log)
Method Detail |
---|
public static boolean isWalkable(int flag)
public void refreshPathMatrix(List<NavPoint> navPoints)
NavigationGraphBuilder
.
protected void performFloydWarshall(MapPointListObtained map)
protected void performFloydWarshall(List<NavPoint> navPoints)
public boolean checkLink(NavPointNeighbourLink edge)
from
- Starting nav point.edge
- NeighNav object representing the edge.
protected FloydWarshallMap.PathMatrixNode getPathMatrixNode(NavPoint np1, NavPoint np2)
public boolean reachable(NavPoint from, NavPoint to)
Throws exception if object is disabled, see
FloydWarshallMap#setEnabled(boolean)
. Note that the object is
enabled by default.
from
- to
-
public float getDistance(NavPoint from, NavPoint to)
Throws exception if object is disabled, see
FloydWarshallMap#setEnabled(boolean)
. Note that the object is
enabled by default.
public List<NavPoint> getPath(NavPoint from, NavPoint to)
Throws exception if object is disabled, see
FloydWarshallMap#setEnabled(boolean)
. Note that the object is
enabled by default.
from
- to
-
protected void cleanUp()
public String toString()
toString
in class Object
public cz.cuni.amis.pogamut.base.agent.navigation.IPathFuture<NavPoint> computePath(NavPoint from, NavPoint to)
Throws exception if object is disabled, see
FloydWarshallMap#setEnabled(boolean)
. Note that the object is
enabled by default.
computePath
in interface cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<NavPoint>
from
- to
-
|
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