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1   /**
2    * BaseUnrealEnvironment, an implementation of the environment interface standard that 
3    * facilitates the connection between GOAL and the UT2004 engine. 
4    * 
5    * Copyright (C) 2012 BaseUnrealEnvironment authors.
6    * 
7    * This program is free software: you can redistribute it and/or modify it under
8    * the terms of the GNU General Public License as published by the Free Software
9    * Foundation, either version 3 of the License, or (at your option) any later
10   * version.
11   * 
12   * This program is distributed in the hope that it will be useful, but WITHOUT
13   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14   * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
15   * details.
16   * 
17   * You should have received a copy of the GNU General Public License along with
18   * this program. If not, see <http://www.gnu.org/licenses/>.
19   */
20  package nl.tudelft.goal.ut2004.util;
21  
22  
23  /**
24   * Enumerates the available teams.
25   * 
26   * @author mpkorstanje
27   * 
28   */
29  public enum Team {
30  
31  	RED(0), BLUE(1), GREEN(2), GOLD(3), OTHER(255);
32  
33  	private final int team;
34  
35  	private Team(int team) {
36  		this.team = team;
37  	}
38  
39  	public int id() {
40  		return team;
41  	}
42  
43  	public static Team valueOfIgnoresCase(String teamString) {
44  		return valueOf(teamString.toUpperCase());
45  	}
46  	
47  	public static Team valueOf(int id) {
48  		for (Team team : values()) {
49  			if (id == team.id()) {
50  				return team;
51  			}
52  		}
53  		return OTHER;
54  	}
55  }