1 package cz.cuni.amis.pogamut.ut2004.teamcomm.server; 2 3 import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId; 4 5 public class BotTCRecord<PLAYER_CONTAINER> { 6 7 private UnrealId botId; 8 9 private PLAYER_CONTAINER player; 10 11 public BotTCRecord(UnrealId botId) { 12 this.botId = botId; 13 } 14 15 public BotTCRecord(UnrealId botId, PLAYER_CONTAINER player) { 16 this.botId = botId; 17 this.player = player; 18 } 19 20 public PLAYER_CONTAINER getPlayer() { 21 return player; 22 } 23 24 public void setPlayer(PLAYER_CONTAINER player) { 25 this.player = player; 26 } 27 28 public UnrealId getBotId() { 29 return botId; 30 } 31 32 }