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1   package cz.cuni.amis.pogamut.ut2004.teamcomm.server;
2   
3   import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
4   
5   public class BotTCRecord<PLAYER_CONTAINER> {
6   	
7   	private UnrealId botId;
8   	
9   	private PLAYER_CONTAINER player;
10  		
11  	public BotTCRecord(UnrealId botId) {
12  		this.botId = botId;
13  	}
14  	
15  	public BotTCRecord(UnrealId botId, PLAYER_CONTAINER player) {
16  		this.botId = botId;
17  		this.player = player;
18  	}
19  
20  	public PLAYER_CONTAINER getPlayer() {
21  		return player;
22  	}
23  
24  	public void setPlayer(PLAYER_CONTAINER player) {
25  		this.player = player;
26  	}
27  
28  	public UnrealId getBotId() {
29  		return botId;
30  	}
31  	
32  }