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See:
Description
Interface Summary | |
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IUT2004GetBackToNavGraph | This class is meant to provide easy "get-back-to-navigation-graph-in-order-I-can-safely-navigate-through-map" implementation. |
IUT2004Navigation | Facade for navigation in UT2004. |
IUT2004PathExecutor<PATH_ELEMENT extends ILocated> | |
IUT2004PathExecutorHelper<PATH_ELEMENT> | |
IUT2004PathNavigator<PATH_ELEMENT extends ILocated> | Navigator purpose is to actually move the bot through the UT2004 environment - if you did not read IPathExecutor
and UT2004PathExecutor documentation, do it now. |
IUT2004PathRunner | Runner is actually responsible for running directly between two locations. |
IUT2004RunStraight | Interface for straight-runner that is combined with stuck-detectors. |
UT2004PathAutoFixer.ILinkRemovalListener |
Class Summary | |
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AbstractUT2004PathNavigator<PATH_ELEMENT extends ILocated> | Simple stub of the IUT2004PathNavigator that implements AbstractUT2004PathNavigator.setBot(UT2004Bot) and
AbstractUT2004PathNavigator#setExecutor(IPathExecutorHelper) . |
UT2004AStarPathFuture | IPathFuture implementation that is using UT2004 inner AStar algorithm for finding the path inside UT2004
environment. |
UT2004AStarPathPlanner | Finds the shortest through internal A* algorithm in the UT2004. |
UT2004GetBackToNavGraph | This class is meant to provide easy "get-back-to-navigation-graph-in-order-I-can-safely-navigate-through-map" implementation. |
UT2004Navigation | Facade for navigation in UT2004. |
UT2004PathAutoFixer | Use with care! This class automatically watching for PATH-STUCKs removing bad-edges directly from navigation graph. |
UT2004PathExecutor<PATH_ELEMENT extends ILocated> | |
UT2004PathExecutorStuckState | This class is broadcast by UT2004PathExecutor whenever it gets stuck. |
UT2004RunStraight | Run straight class is meant to provide "straight running" combined with "stuck detection". |
Enum Summary | |
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NavigationState |
Exception Summary | |
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UT2004AStarPathTimeoutException |
Navigation API for Unreal.
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