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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileStatic cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileStaticImpl
public class IncomingProjectileStaticImpl
Implementation of the static part of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
Nested Class Summary | |
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static class |
IncomingProjectileStaticImpl.IncomingProjectileStaticUpdate
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Field Summary | |
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protected UnrealId |
Id
Unique Id of the projectile. |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileStatic |
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SimTime |
Constructor Summary | |
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IncomingProjectileStaticImpl()
Parameter-less contructor for the message. |
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IncomingProjectileStaticImpl(IncomingProjectile original)
Cloning constructor from the full message. |
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IncomingProjectileStaticImpl(IncomingProjectileStatic original)
Cloning constructor from the message part. |
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IncomingProjectileStaticImpl(IncomingProjectileStaticImpl original)
Cloning constructor from the full message. |
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IncomingProjectileStaticImpl(UnrealId Id)
Creates new instance of the message IncomingProjectile. |
Method Summary | |
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IncomingProjectileStaticImpl |
clone()
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UnrealId |
getId()
Unique Id of the projectile. |
boolean |
isDifferentFrom(IStaticWorldObject other)
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void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileStatic |
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getCompositeClass, getSimTime |
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
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toJsonLiteral |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected UnrealId Id
Constructor Detail |
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public IncomingProjectileStaticImpl()
public IncomingProjectileStaticImpl(UnrealId Id)
Id
- Unique Id of the projectile.public IncomingProjectileStaticImpl(IncomingProjectile original)
original
- public IncomingProjectileStaticImpl(IncomingProjectileStaticImpl original)
original
- public IncomingProjectileStaticImpl(IncomingProjectileStatic original)
original
- Method Detail |
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public void setSimTime(long SimTime)
IncomingProjectileStatic
setSimTime
in class IncomingProjectileStatic
public IncomingProjectileStaticImpl clone()
clone
in class IncomingProjectileStatic
public UnrealId getId()
getId
in interface IWorldObject
getId
in class IncomingProjectileStatic
public boolean isDifferentFrom(IStaticWorldObject other)
isDifferentFrom
in interface IStaticWorldObject
isDifferentFrom
in class IncomingProjectileStatic
public String toString()
toString
in class IncomingProjectileStatic
public String toHtmlString()
toHtmlString
in class IncomingProjectileStatic
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