cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerStatic

Package class diagram package PlayerStatic
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerStatic
All Implemented Interfaces:
IWorldObject, IStaticWorldObject
Direct Known Subclasses:
PlayerMessage.PlayerStaticMessage, PlayerStaticImpl

public abstract class PlayerStatic
extends InfoMessage
implements IStaticWorldObject

Abstract definition of the static part of the GameBots2004 message PLR.

Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).


Field Summary
protected  long SimTime
           
 
Constructor Summary
PlayerStatic()
          Parameter-less contructor for the message.
 
Method Summary
abstract  PlayerStatic clone()
           
 Class getCompositeClass()
           
abstract  UnrealId getId()
          Unique Id of the player.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 boolean isDifferentFrom(IStaticWorldObject other)
           
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
toJsonLiteral
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

SimTime

protected long SimTime
Constructor Detail

PlayerStatic

public PlayerStatic()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldObject

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract PlayerStatic clone()
Overrides:
clone in class Object

getCompositeClass

public Class getCompositeClass()
Specified by:
getCompositeClass in interface IStaticWorldObject

getId

public abstract UnrealId getId()
Unique Id of the player.

Specified by:
getId in interface IWorldObject

isDifferentFrom

public boolean isDifferentFrom(IStaticWorldObject other)
Specified by:
isDifferentFrom in interface IStaticWorldObject

toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.