1 package cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages;
2
3 // --- IMPORTS FROM /messages/settings/javasettings/javaimport BEGIN
4 import java.util.*;import javax.vecmath.*;import cz.cuni.amis.pogamut.base.communication.messages.*;import cz.cuni.amis.pogamut.base.communication.worldview.*;import cz.cuni.amis.pogamut.base.communication.worldview.event.*;import cz.cuni.amis.pogamut.base.communication.worldview.object.*;import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;import cz.cuni.amis.pogamut.base.communication.translator.event.*;import cz.cuni.amis.pogamut.multi.communication.translator.event.*;import cz.cuni.amis.pogamut.base3d.worldview.object.*;import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.*;import cz.cuni.amis.pogamut.ut2004.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.objects.*;import cz.cuni.amis.pogamut.ut2004.communication.translator.itemdescriptor.*;import cz.cuni.amis.pogamut.ut2004.communication.messages.ItemType.Category;import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;import cz.cuni.amis.utils.exception.*;import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;import cz.cuni.amis.utils.SafeEquals;import cz.cuni.amis.pogamut.base.agent.*;import cz.cuni.amis.pogamut.multi.agent.*;import cz.cuni.amis.pogamut.multi.communication.worldview.property.*;import cz.cuni.amis.pogamut.ut2004multi.communication.worldview.property.*;import cz.cuni.amis.utils.token.*;import cz.cuni.amis.utils.*;
5 // --- IMPORTS FROM /messages/settings/javasettings/javaimport END
6
7
8 // --- IMPORTS FROM extra/code/java/javapart/classcategory[@name='all'] BEGIN
9
10 // --- IMPORTS FROM extra/code/java/javapart/classcategory[@name='all'] END
11
12 // --- IMPORTS FROM extra/code/java/javapart/classcategory[@name=base]+classtype[@name=message] BEGIN
13
14 // --- IMPORTS FROM extra/code/java/javapart/classcategory[@name=base]+classtype[@name=message] END
15
16 /**
17 *
18 Implementation of the GameBots2004 message INV contains also its Local/Shared/Static subpart class definitions..
19
20 *
21 * <p></p><p></p>
22 * Complete message documentation:
23 *
24 Synchronous/asynchronous message. An object on the ground that
25 can be picked up.
26
27 */
28 public class ItemMessage
29 extends
30 Item
31 implements IWorldObjectUpdatedEvent, ICompositeWorldObjectUpdatedEvent
32
33 {
34
35
36
37 /**
38 * Parameter-less contructor for the message.
39 */
40 public ItemMessage()
41 {
42 }
43
44
45
46
47 /**
48 * Creates new instance of the message Item.
49 *
50 Synchronous/asynchronous message. An object on the ground that
51 can be picked up.
52
53 * Corresponding GameBots message
54 *
55 * is
56 * INV.
57 *
58 *
59 *
60 * @param Id
61 Unique Id of the item. This Id represents just item on the
62 map, not in our inventory.
63
64 *
65 *
66 *
67 * @param NavPointId
68 Id of the navpoint where the item is laying. If null - the item was dropped by the bot or another player.
69
70 *
71 *
72 *
73 * @param NavPoint
74 If the Item is not dropped then it's item that is laying at some navpoint and
75 this is that NavPoint instance.
76
77 *
78 *
79 *
80 * @param Visible
81 If the item is in the field of view of the bot.
82
83 *
84 *
85 *
86 * @param Location Location of the item.
87 *
88 *
89 *
90 * @param Amount
91 If this item is some ammo or health pack, here we can find
92 out how much of the attribute this item will add.
93
94 *
95 *
96 *
97 * @param Type
98 Class of the item (e.g. xWeapons.FlakCannonPickup).
99
100 *
101 *
102 *
103 * @param Descriptor
104 Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
105
106 *
107 *
108 *
109 * @param Dropped
110 Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
111 usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.
112
113 *
114 *
115 */
116 public ItemMessage(
117 UnrealId Id, UnrealId NavPointId, NavPoint NavPoint, boolean Visible, Location Location, int Amount, ItemType Type, ItemDescriptor Descriptor, boolean Dropped
118 ) {
119
120 this.Id = Id;
121
122 this.NavPointId = NavPointId;
123
124 this.NavPoint = NavPoint;
125
126 this.Visible = Visible;
127
128 this.Location = Location;
129
130 this.Amount = Amount;
131
132 this.Type = Type;
133
134 this.Descriptor = Descriptor;
135
136 this.Dropped = Dropped;
137
138 }
139
140 /**
141 * Cloning constructor from the full message.
142 *
143 * @param original
144 */
145 public ItemMessage(ItemMessage original) {
146
147 this.Id = original.getId()
148 ;
149
150 this.NavPointId = original.getNavPointId()
151 ;
152
153 this.NavPoint = original.getNavPoint()
154 ;
155
156 this.Visible = original.isVisible()
157 ;
158
159 this.Location = original.getLocation()
160 ;
161
162 this.Amount = original.getAmount()
163 ;
164
165 this.Type = original.getType()
166 ;
167
168 this.Descriptor = original.getDescriptor()
169 ;
170
171 this.Dropped = original.isDropped()
172 ;
173
174 this.TeamId = original.getTeamId();
175
176 this.SimTime = original.getSimTime();
177 }
178
179
180 protected ITeamId TeamId;
181
182 /**
183 * Used by Yylex to slip corretn TeamId.
184 */
185 protected void setTeamId(ITeamId TeamId) {
186 this.TeamId = TeamId;
187 }
188
189 public ITeamId getTeamId() {
190 return TeamId;
191 }
192
193
194
195
196 /**
197 *
198 Unique Id of the item. This Id represents just item on the
199 map, not in our inventory.
200
201 */
202 protected
203 UnrealId Id =
204 null;
205
206
207 /**
208 * Whether property 'Id' was received from GB2004.
209 */
210 protected boolean Id_Set = false;
211
212 @Override
213
214 /**
215 *
216 Unique Id of the item. This Id represents just item on the
217 map, not in our inventory.
218
219 */
220 public UnrealId getId()
221 {
222 return Id;
223 }
224
225
226 /**
227 *
228 Id of the navpoint where the item is laying. If null - the item was dropped by the bot or another player.
229
230 */
231 protected
232 UnrealId NavPointId =
233 null;
234
235
236 /**
237 * Whether property 'NavPointId' was received from GB2004.
238 */
239 protected boolean NavPointId_Set = false;
240
241 @Override
242
243 /**
244 *
245 Id of the navpoint where the item is laying. If null - the item was dropped by the bot or another player.
246
247 */
248 public UnrealId getNavPointId()
249 {
250 return NavPointId;
251 }
252
253
254 /**
255 *
256 If the Item is not dropped then it's item that is laying at some navpoint and
257 this is that NavPoint instance.
258
259 */
260 protected
261 NavPoint NavPoint =
262 null;
263
264
265 /**
266 * Whether property 'NavPoint' was received from GB2004.
267 */
268 protected boolean NavPoint_Set = false;
269
270 @Override
271
272 /**
273 *
274 If the Item is not dropped then it's item that is laying at some navpoint and
275 this is that NavPoint instance.
276
277 */
278 public NavPoint getNavPoint()
279 {
280 return NavPoint;
281 }
282
283
284 /**
285 *
286 If the item is in the field of view of the bot.
287
288 */
289 protected
290 boolean Visible =
291 false;
292
293
294 /**
295 * Whether property 'Visible' was received from GB2004.
296 */
297 protected boolean Visible_Set = false;
298
299 @Override
300
301 /**
302 *
303 If the item is in the field of view of the bot.
304
305 */
306 public boolean isVisible()
307 {
308 return Visible;
309 }
310
311
312 /**
313 * Location of the item.
314 */
315 protected
316 Location Location =
317 null;
318
319
320 /**
321 * Whether property 'Location' was received from GB2004.
322 */
323 protected boolean Location_Set = false;
324
325 @Override
326
327 /**
328 * Location of the item.
329 */
330 public Location getLocation()
331 {
332 return Location;
333 }
334
335
336 /**
337 *
338 If this item is some ammo or health pack, here we can find
339 out how much of the attribute this item will add.
340
341 */
342 protected
343 int Amount =
344 0;
345
346
347 /**
348 * Whether property 'Amount' was received from GB2004.
349 */
350 protected boolean Amount_Set = false;
351
352 @Override
353
354 /**
355 *
356 If this item is some ammo or health pack, here we can find
357 out how much of the attribute this item will add.
358
359 */
360 public int getAmount()
361 {
362 return Amount;
363 }
364
365
366 /**
367 *
368 Class of the item (e.g. xWeapons.FlakCannonPickup).
369
370 */
371 protected
372 ItemType Type =
373 null;
374
375
376 /**
377 * Whether property 'Type' was received from GB2004.
378 */
379 protected boolean Type_Set = false;
380
381 @Override
382
383 /**
384 *
385 Class of the item (e.g. xWeapons.FlakCannonPickup).
386
387 */
388 public ItemType getType()
389 {
390 return Type;
391 }
392
393
394 /**
395 *
396 Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
397
398 */
399 protected
400 ItemDescriptor Descriptor =
401 null;
402
403
404 /**
405 * Whether property 'Descriptor' was received from GB2004.
406 */
407 protected boolean Descriptor_Set = false;
408
409 @Override
410
411 /**
412 *
413 Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
414
415 */
416 public ItemDescriptor getDescriptor()
417 {
418 return Descriptor;
419 }
420
421
422 /**
423 *
424 Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
425 usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.
426
427 */
428 protected
429 boolean Dropped =
430 false;
431
432
433 /**
434 * Whether property 'Dropped' was received from GB2004.
435 */
436 protected boolean Dropped_Set = false;
437
438 @Override
439
440 /**
441 *
442 Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
443 usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.
444
445 */
446 public boolean isDropped()
447 {
448 return Dropped;
449 }
450
451
452 private ItemLocal localPart = null;
453
454 @Override
455 public ItemLocal
456 getLocal() {
457 if (localPart != null) return localPart;
458 return localPart = new
459 ItemLocalMessage();
460 }
461
462 private ItemShared sharedPart = null;
463
464 @Override
465 public ItemShared
466 getShared() {
467 if (sharedPart != null) return sharedPart;
468 return sharedPart = new
469 ItemSharedMessage();
470 }
471
472 private ItemStatic staticPart = null;
473
474 @Override
475 public ItemStatic
476 getStatic() {
477 if (staticPart != null) return staticPart;
478 return staticPart = new
479 ItemStaticMessage();
480 }
481
482 /**
483 *
484 Implementation of the local part of the GameBots2004 message INV, used
485 to facade INVMessage.
486
487 *
488 * <p></p><p></p>
489 * Complete message documentation:
490 *
491 Synchronous/asynchronous message. An object on the ground that
492 can be picked up.
493
494 */
495 public class ItemLocalMessage
496 extends
497 ItemLocal
498 {
499
500 @Override
501 public
502 ItemLocalMessage clone() {
503 return this;
504 }
505
506 public ItemLocalMessage getLocal() {
507 return this;
508 }
509 public ISharedWorldObject getShared() {
510 throw new UnsupportedOperationException("Could not return LOCAL as SHARED");
511 }
512 public IStaticWorldObject getStatic() {
513 throw new UnsupportedOperationException("Could not return LOCAL as STATIC");
514 }
515
516 /**
517 *
518 Unique Id of the item. This Id represents just item on the
519 map, not in our inventory.
520
521 */
522 public UnrealId getId()
523 {
524 return Id;
525 }
526
527 /**
528 *
529 If the item is in the field of view of the bot.
530
531 */
532 public boolean isVisible()
533 {
534 return Visible;
535 }
536
537
538 public String toString() {
539 return
540 super.toString() + "[" +
541
542 "Id = " + String.valueOf(getId()
543 ) + " | " +
544
545 "Visible = " + String.valueOf(isVisible()
546 ) + " | " +
547
548 "]";
549 }
550
551
552 public String toHtmlString() {
553 return super.toString() + "[<br/>" +
554
555 "<b>Id</b> = " + String.valueOf(getId()
556 ) + " <br/> " +
557
558 "<b>Visible</b> = " + String.valueOf(isVisible()
559 ) + " <br/> " +
560
561 "<br/>]";
562 }
563
564
565 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=all]) ---
566
567 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=all]) ---
568
569 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=local+classtype[@name=message]) ---
570
571 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=local+classtype[@name=message]) ---
572
573 }
574
575 /**
576 *
577 Implementation of the static part of the GameBots2004 message INV, used
578 to facade INVMessage.
579
580 *
581 * <p></p><p></p>
582 * Complete message documentation:
583 *
584 Synchronous/asynchronous message. An object on the ground that
585 can be picked up.
586
587 */
588 public class ItemStaticMessage
589 extends
590 ItemStatic
591 {
592
593 @Override
594 public
595 ItemStaticMessage clone() {
596 return this;
597 }
598
599 /**
600 *
601 Unique Id of the item. This Id represents just item on the
602 map, not in our inventory.
603
604 */
605 public UnrealId getId()
606 {
607 return Id;
608 }
609
610 /**
611 *
612 Id of the navpoint where the item is laying. If null - the item was dropped by the bot or another player.
613
614 */
615 public UnrealId getNavPointId()
616 {
617 return NavPointId;
618 }
619
620 /**
621 *
622 If the Item is not dropped then it's item that is laying at some navpoint and
623 this is that NavPoint instance.
624
625 */
626 public NavPoint getNavPoint()
627 {
628 return NavPoint;
629 }
630
631 /**
632 *
633 If this item is some ammo or health pack, here we can find
634 out how much of the attribute this item will add.
635
636 */
637 public int getAmount()
638 {
639 return Amount;
640 }
641
642 /**
643 *
644 Class of the item (e.g. xWeapons.FlakCannonPickup).
645
646 */
647 public ItemType getType()
648 {
649 return Type;
650 }
651
652 /**
653 *
654 Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
655
656 */
657 public ItemDescriptor getDescriptor()
658 {
659 return Descriptor;
660 }
661
662
663 @Override
664 public boolean isDifferentFrom(IStaticWorldObject other)
665 {
666 if (other == null) //early fail
667 {
668 return true;
669 }
670 else if (other == this) //early out
671 {
672 return false;
673 }
674 else
675 {
676 ItemStatic obj = (ItemStatic) other;
677
678
679 if ( !(
680 AdvancedEquals.equalsOrNull(this.getId()
681 , obj.getId()
682 )
683 ) )
684 {
685 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property Id on object class ItemStatic");
686 return true;
687 }
688
689 if ( !(
690 AdvancedEquals.equalsOrNull(this.getNavPointId()
691 , obj.getNavPointId()
692 )
693 ) )
694 {
695 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property NavPointId on object class ItemStatic");
696 return true;
697 }
698
699 if ( !(
700 AdvancedEquals.equalsOrNull(this.getNavPoint()
701 , obj.getNavPoint()
702 )
703 ) )
704 {
705 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property NavPoint on object class ItemStatic");
706 return true;
707 }
708
709 if ( !(this.getAmount()
710
711 == obj.getAmount()
712 ) )
713 {
714 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property Amount on object class ItemStatic");
715 return true;
716 }
717
718 if ( !(
719 AdvancedEquals.equalsOrNull(this.getType()
720 , obj.getType()
721 )
722 ) )
723 {
724 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property Type on object class ItemStatic");
725 return true;
726 }
727
728 if ( !(
729 AdvancedEquals.equalsOrNull(this.getDescriptor()
730 , obj.getDescriptor()
731 )
732 ) )
733 {
734 System.out.println("!!!!!PROPERTY UPDATE ERROR!!!! on property Descriptor on object class ItemStatic");
735 return true;
736 }
737
738 }
739 return false;
740 }
741
742
743 public String toString() {
744 return
745 super.toString() + "[" +
746
747 "Id = " + String.valueOf(getId()
748 ) + " | " +
749
750 "NavPointId = " + String.valueOf(getNavPointId()
751 ) + " | " +
752
753 "Amount = " + String.valueOf(getAmount()
754 ) + " | " +
755
756 "Type = " + String.valueOf(getType()
757 ) + " | " +
758
759 "]";
760 }
761
762
763 public String toHtmlString() {
764 return super.toString() + "[<br/>" +
765
766 "<b>Id</b> = " + String.valueOf(getId()
767 ) + " <br/> " +
768
769 "<b>NavPointId</b> = " + String.valueOf(getNavPointId()
770 ) + " <br/> " +
771
772 "<b>Amount</b> = " + String.valueOf(getAmount()
773 ) + " <br/> " +
774
775 "<b>Type</b> = " + String.valueOf(getType()
776 ) + " <br/> " +
777
778 "<br/>]";
779 }
780
781
782 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=all]) ---
783
784 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=all]) ---
785
786 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=static+classtype[@name=message]) ---
787
788 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=static+classtype[@name=message]) ---
789
790 }
791
792 /**
793 *
794 Implementation of the shared part of the GameBots2004 message INV, used
795 to facade INVMessage.
796
797 *
798 * <p></p><p></p>
799 * Complete message documentation:
800 *
801 Synchronous/asynchronous message. An object on the ground that
802 can be picked up.
803
804 */
805 public class ItemSharedMessage
806 extends
807 ItemShared
808 {
809
810
811
812 public ItemSharedMessage()
813 {
814
815 propertyMap.put(myLocation.getPropertyId(), myLocation);
816
817 propertyMap.put(myDropped.getPropertyId(), myDropped);
818
819 }
820
821 @Override
822 public
823 ItemSharedMessage clone() {
824 return this;
825 }
826
827
828
829
830 protected HashMap<PropertyId, ISharedProperty> propertyMap = new HashMap<PropertyId, ISharedProperty>(
831 2
832 );
833
834 @Override
835 public ISharedProperty getProperty(PropertyId id) {
836 return propertyMap.get(id);
837 }
838
839 @Override
840 public Map<PropertyId, ISharedProperty> getProperties() {
841 return propertyMap;
842 }
843
844
845
846 /**
847 *
848 Unique Id of the item. This Id represents just item on the
849 map, not in our inventory.
850
851 */
852 public UnrealId getId()
853 {
854 return Id;
855 }
856
857
858 /**
859 * Location of the item.
860 */
861 protected
862 LocationProperty
863 myLocation
864 = new
865 LocationProperty
866 (
867 getId(),
868 "Location",
869 Location,
870 Item.class
871 );
872
873 /**
874 * Location of the item.
875 */
876 public Location getLocation()
877 {
878 return myLocation.getValue();
879 }
880
881
882 /**
883 *
884 Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
885 usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.
886
887 */
888 protected
889 BooleanProperty
890 myDropped
891 = new
892 BooleanProperty
893 (
894 getId(),
895 "Dropped",
896 Dropped,
897 Item.class
898 );
899
900 /**
901 *
902 Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
903 usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.
904
905 */
906 public boolean isDropped()
907 {
908 return myDropped.getValue();
909 }
910
911
912 public String toString() {
913 return
914 super.toString() + "[" +
915
916 "Id = " + String.valueOf(getId()
917 ) + " | " +
918
919 "Location = " + String.valueOf(getLocation()
920 ) + " | " +
921
922 "Dropped = " + String.valueOf(isDropped()
923 ) + " | " +
924
925 "]";
926 }
927
928
929 public String toHtmlString() {
930 return super.toString() + "[<br/>" +
931
932 "<b>Id</b> = " + String.valueOf(getId()
933 ) + " <br/> " +
934
935 "<b>Location</b> = " + String.valueOf(getLocation()
936 ) + " <br/> " +
937
938 "<b>Dropped</b> = " + String.valueOf(isDropped()
939 ) + " <br/> " +
940
941 "<br/>]";
942 }
943
944
945 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=all]) ---
946
947 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=all]) ---
948
949 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=shared+classtype[@name=message]) ---
950
951 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=shared+classtype[@name=message]) ---
952
953 }
954
955
956
957
958 @Override
959 public IWorldObjectUpdateResult<IWorldObject> update(IWorldObject object) {
960 if (object == null)
961 {
962 return new IWorldObjectUpdateResult.WorldObjectUpdateResult(IWorldObjectUpdateResult.Result.CREATED, this);
963 }
964 if (!( object instanceof ItemMessage) ) {
965 throw new PogamutException("Can't update different class than ItemMessage, got class " + object.getClass().getSimpleName() + "!", this);
966 }
967 ItemMessage toUpdate = (ItemMessage)object;
968
969 boolean updated = false;
970
971 // UPDATING LOCAL PROPERTIES
972
973 if (toUpdate.Visible != isVisible()
974 ) {
975 toUpdate.Visible=isVisible()
976 ;
977 updated = true;
978 }
979
980
981 // UPDATING SHARED PROPERTIES
982
983 if (getLocation()
984 != null) {
985
986 if (!SafeEquals.equals(toUpdate.Location, getLocation()
987 )) {
988 toUpdate.Location=getLocation()
989 ;
990 updated = true;
991 }
992
993 }
994
995 if (toUpdate.Dropped != isDropped()
996 ) {
997 toUpdate.Dropped=isDropped()
998 ;
999 updated = true;
1000 }
1001
1002
1003 // UPDATE TIME
1004 toUpdate.SimTime = SimTime;
1005
1006 if (updated) {
1007 return new IWorldObjectUpdateResult.WorldObjectUpdateResult<IWorldObject>(IWorldObjectUpdateResult.Result.UPDATED, toUpdate);
1008 } else {
1009 return new IWorldObjectUpdateResult.WorldObjectUpdateResult<IWorldObject>(IWorldObjectUpdateResult.Result.SAME, toUpdate);
1010 }
1011 }
1012
1013 @Override
1014 public ILocalWorldObjectUpdatedEvent getLocalEvent() {
1015 return new ItemLocalImpl.ItemLocalUpdate
1016 (this.getLocal(), SimTime);
1017 }
1018
1019 @Override
1020 public ISharedWorldObjectUpdatedEvent getSharedEvent() {
1021 return new ItemSharedImpl.ItemSharedUpdate
1022 (this.getShared(), SimTime, this.getTeamId());
1023 }
1024
1025 @Override
1026 public IStaticWorldObjectUpdatedEvent getStaticEvent() {
1027 return new ItemStaticImpl.ItemStaticUpdate
1028 (this.getStatic(), SimTime);
1029 }
1030
1031
1032 public String toString() {
1033 return
1034 super.toString() + "[" +
1035
1036 "Id = " + String.valueOf(getId()
1037 ) + " | " +
1038
1039 "NavPointId = " + String.valueOf(getNavPointId()
1040 ) + " | " +
1041
1042 "Visible = " + String.valueOf(isVisible()
1043 ) + " | " +
1044
1045 "Location = " + String.valueOf(getLocation()
1046 ) + " | " +
1047
1048 "Amount = " + String.valueOf(getAmount()
1049 ) + " | " +
1050
1051 "Type = " + String.valueOf(getType()
1052 ) + " | " +
1053
1054 "Dropped = " + String.valueOf(isDropped()
1055 ) + " | " +
1056
1057 "]";
1058 }
1059
1060
1061 public String toHtmlString() {
1062 return super.toString() + "[<br/>" +
1063
1064 "<b>Id</b> = " + String.valueOf(getId()
1065 ) + " <br/> " +
1066
1067 "<b>NavPointId</b> = " + String.valueOf(getNavPointId()
1068 ) + " <br/> " +
1069
1070 "<b>Visible</b> = " + String.valueOf(isVisible()
1071 ) + " <br/> " +
1072
1073 "<b>Location</b> = " + String.valueOf(getLocation()
1074 ) + " <br/> " +
1075
1076 "<b>Amount</b> = " + String.valueOf(getAmount()
1077 ) + " <br/> " +
1078
1079 "<b>Type</b> = " + String.valueOf(getType()
1080 ) + " <br/> " +
1081
1082 "<b>Dropped</b> = " + String.valueOf(isDropped()
1083 ) + " <br/> " +
1084
1085 "<br/>]";
1086 }
1087
1088
1089 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=all]) ---
1090
1091 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=all]) ---
1092
1093 // --- Extra Java from XML BEGIN (extra/code/java/javapart/classcategory[@name=base+classtype[@name=message]) ---
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103 /**
1104 * DO NOT USE THIS METHOD! Reserved for GaviaLib (Pogamut core)! It's used
1105 * to set correct navpoint instance into the item.
1106 */
1107 public void setNavPoint(NavPoint navPoint) {
1108 NavPoint = navPoint;
1109 }
1110
1111 // --- Extra Java from XML END (extra/code/java/javapart/classcategory[@name=base+classtype[@name=message]) ---
1112
1113 }
1114