1 package cz.cuni.amis.pogamut.ut2004.communication.translator.server.state;
2
3 import cz.cuni.amis.fsm.FSMState;
4 import cz.cuni.amis.fsm.FSMTransition;
5 import cz.cuni.amis.fsm.IFSMState;
6 import cz.cuni.amis.pogamut.base.communication.messages.InfoMessage;
7 import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent;
8 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Player;
9 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerListEnd;
10 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerListStart;
11 import cz.cuni.amis.pogamut.ut2004.communication.translator.TranslatorContext;
12 import cz.cuni.amis.pogamut.ut2004.communication.translator.server.support.ServerListState;
13 import cz.cuni.amis.pogamut.ut2004.communication.translator.shared.events.PlayerListObtained;
14
15
16
17
18
19
20
21
22
23 @FSMState(map={@FSMTransition(
24 state = ServerRunningState.class,
25 symbol={PlayerListEnd.class},
26 transition={})}
27 )
28 public class PlayerListState extends ServerListState<Player, TranslatorContext> {
29
30 public PlayerListState() {
31 super(PlayerListStart.class, Player.class, PlayerListEnd.class);
32 }
33
34 @Override
35 protected void innerStateSymbol(TranslatorContext context,
36 InfoMessage symbol) {
37
38 super.innerStateSymbol(context, symbol);
39 if (symbol instanceof Player) {
40 context.getEventQueue().pushEvent((Player)symbol);
41 }
42 }
43
44 @Override
45 public void stateLeaving(TranslatorContext context,
46 IFSMState<InfoMessage, TranslatorContext> toState, InfoMessage symbol) {
47 super.stateLeaving(context, toState, symbol);
48 long simTime =
49 (symbol instanceof IWorldChangeEvent ? ((IWorldChangeEvent)symbol).getSimTime() : 0);
50 context.getEventQueue().pushEvent(new PlayerListObtained(getList(), simTime));
51 newList();
52 }
53
54 }