cz.cuni.amis.pogamut.udk.communication.messages.gbcommands
Class Act

Package class diagram package Act
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.CommandMessage
      extended by cz.cuni.amis.pogamut.udk.communication.messages.gbcommands.Act

public class Act
extends CommandMessage

Will trigger some of the native animations. Corresponding GameBots command is ACT.


Field Summary
protected  String Name
          Name of the animation.
 
Constructor Summary
Act()
          Creates new instance of command Act.
Act(Act original)
          Cloning constructor.
Act(String Name)
          Creates new instance of command Act.
 
Method Summary
 String getName()
          Name of the animation.
 Act setName(String Name)
          Name of the animation.
 String toHtmlString()
           
 String toMessage()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

Name

protected String Name
Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.

Constructor Detail

Act

public Act(String Name)
Creates new instance of command Act. Will trigger some of the native animations. Corresponding GameBots message for this command is ACT.

Parameters:
Name - Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.

Act

public Act()
Creates new instance of command Act. Will trigger some of the native animations. Corresponding GameBots message for this command is ACT.

WARNING: this is empty-command constructor, you have to use setters to fill it up!


Act

public Act(Act original)
Cloning constructor.

Method Detail

getName

public String getName()
Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.


setName

public Act setName(String Name)
Name of the animation. Possible animations: gesture_beckon, gesture_cheer, gesture_halt, gesture_point, Gesture_Taunt01, PThrust, AssSmack, ThroatCut, Specific_1, Gesture_Taunt02, Idle_Character02, Idle_Character03, Gesture_Taunt03.


toString

public String toString()
Overrides:
toString in class CommandMessage

toHtmlString

public String toHtmlString()

toMessage

public String toMessage()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.