cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages
Class HandShakeStart
java.lang.Object
cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.HandShakeStart
- All Implemented Interfaces:
- IWorldChangeEvent, IWorldEventWrapper, IWorldEvent, IGBWorldEvent, cz.cuni.amis.utils.listener.Event
public class HandShakeStart
- extends GBEvent
- implements IWorldEvent, IWorldChangeEvent
After receiving READY command, GameBots start to export information about the game. These information are enveloped by HandShakeStart and HandShakeEnd messages.
Corresponding GameBots message is
SHS.
Field Summary |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
PROTOTYPE
public static final String PROTOTYPE
- Example how the message looks like - used during parser tests.
- See Also:
- Constant Field Values
HandShakeStart
public HandShakeStart(HandShakeStart original)
- Cloning constructor.
HandShakeStart
public HandShakeStart()
- Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package).
getSimTime
public long getSimTime()
- Specified by:
getSimTime
in interface IWorldChangeEvent
- Specified by:
getSimTime
in interface IWorldEvent
- Overrides:
getSimTime
in class GBEvent
toString
public String toString()
- Overrides:
toString
in class InfoMessage
toHtmlString
public String toHtmlString()
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.