|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
---|---|
CommunicationTerminatedState | |
GameInfoExpectedState | State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState. |
HelloObserverExpectedState | First and initial state of the ObserverFSM handler. |
ItemCategoryState | Takes care of the ITC messages creating new categories inside the ItemTranslator class. |
ItemListState | |
MapListState | |
MutatorListState | Takes care of the mutator list. |
NavPointListState | Takes care of the navpoint list. |
NavPointNeighboursState | Takes care of the navpoint neighbour list. |
ObserverRunningState | This class implements a batch handling logic. |
PasswordState | Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came. |
PathAcceptState | Takes care of the path list. |
PlayerListState | Takes care of the player list. |
ReadyState | When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view and waits for next symbol, it may be: Password message - switches to the PasswordState GameInfo message - switches to the HandshakeControllerState |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |