1 package cz.cuni.amis.pogamut.ut2004.communication.translator.bot.state;
2
3 import cz.cuni.amis.fsm.FSMState;
4 import cz.cuni.amis.fsm.FSMTransition;
5 import cz.cuni.amis.fsm.IFSMState;
6 import cz.cuni.amis.pogamut.base.communication.messages.InfoMessage;
7 import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent;
8 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Player;
9 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerListEnd;
10 import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerListStart;
11 import cz.cuni.amis.pogamut.ut2004.communication.translator.TranslatorContext;
12 import cz.cuni.amis.pogamut.ut2004.communication.translator.bot.support.BotListState;
13 import cz.cuni.amis.pogamut.ut2004.communication.translator.shared.events.InitCommandRequest;
14 import cz.cuni.amis.pogamut.ut2004.communication.translator.shared.events.PlayerListObtained;
15
16
17
18
19
20
21
22
23
24 @FSMState(map={@FSMTransition(
25 state=HandshakeControllerState.class,
26 symbol={PlayerListEnd.class},
27 transition={})}
28 )
29 public class PlayerListState extends BotListState<Player, TranslatorContext> {
30
31 public PlayerListState() {
32 super(PlayerListStart.class, Player.class, PlayerListEnd.class);
33 }
34
35 @Override
36 public void stateLeaving(TranslatorContext context,
37 IFSMState<InfoMessage, TranslatorContext> toState, InfoMessage symbol) {
38 super.stateLeaving(context, toState, symbol);
39 long simTime =
40 (symbol instanceof IWorldChangeEvent ? ((IWorldChangeEvent)symbol).getSimTime() : 0);
41 context.getEventQueue().pushEvent(new PlayerListObtained(getList(), simTime));
42 newList();
43 }
44
45 @Override
46 public void stateSymbol(TranslatorContext context, InfoMessage symbol) {
47 super.stateSymbol(context, symbol);
48 context.getEventQueue().pushEvent((Player)symbol);
49 }
50
51 }