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actions.CompetenceElement.comment.
CompetenceElement.name.
CompetenceElement.retries.
choices.PrimitiveInfo, can be null if
no annotation.
IAction is
supposed to execute, therefore use this to clean up the mess.
LapType.DRIVE_COLLECTION.
DriveCollection.BehaviorWorkExecutor.executePrimitive(String, VariableContext).
BehaviorWorkExecutor.executePrimitive(String, VariableContext).
ParamInfo.Type for passed java type.
FireResult.getNextElement()
is null.
RuntimeException for situations that shouldn;t ever happen
(e.g.PoshPlan.getActionPatterns().
PoshPlan.getAdopts().
Boolean class.
IWorkExecutor.
PoshPlan.getCompetences().
DriveCollection.getDrives().
IWorkExecutor.
Number
and from Boolean (true = 1, false = 0)
Arguments.Argument.getName() instead, wrongly named.
Sense.Predicate.DEFAULT.
Trigger this sense is part of.
StateWorkExecutor.LapChain.SposhLogicController
has templated IWorkExecutor and methods logicBeforePlan
and logicBeforePlan. This is no longer automatically executed by LogicController anymore. You must do it yourself.Boolean class?
Competence with specified name?
ChainLink.
LapPath is used to describe path from the root of PoshPlan to
some subnode of the plan.Param annotation.
PrimitiveInfo, not necessary unique.
VariableContext that will
be mapped the parameter with the annotation.actions that have parameters passed to them
using the reflection API.sense using reflection.PoshElement is about to execute it,
it calls this method.
PoshEngine.reset() it.
DriveCollection, all Competence
and ActionPattern + optional documentation.PrimitiveData about some primitive that does't have PrimitiveInfo
annotation.
ISense and
IAction, this annotation specifies the name and description of primitive.System.out.
PoshPlan.author.
PoshPlan.info.
PoshPlan.name.
CompetenceElement from this competence and emit
notification about deletion.
ActionPattern in the PoshPlan.
Competence in the PoshPlan.
CompetenceElement.setName(java.lang.String).
DriveCollection.setName(java.lang.String).
DriveElement.setName(java.lang.String).
ISense.
PoshElement of the node.
ShadeTree
and executing it using supplied IWorkExecutor.behaviour class.behaviour class.IWorkExecutor, that considers actions to be have state,
in this executor, primitive is working in phases INIT, RUN*, DONE.LapPath from the chain.
PoshElement as argument.
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