cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class StaticMeshComponent

Package class diagram package StaticMeshComponent
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
          extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
              extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
                  extended by cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.StaticMeshComponent
All Implemented Interfaces:
IUnrealReferencable, IUnrealReferencableByName

public class StaticMeshComponent
extends AbstractPrimitiveComponent

Tho "body" of a static mesh.

Author:
Martin Cerny
See Also:
http://wiki.beyondunreal.com/UE3:StaticMeshComponent_%28UDK%29

Field Summary
static String CLASSNAME
           
 
Fields inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
className, name
 
Constructor Summary
StaticMeshComponent(String meshName)
           
StaticMeshComponent(String archetypeName, String meshName)
           
 
Method Summary
 Integer getPreviewEnvironmentShadowing()
           
 UnrealReference getStaticMesh()
           
 String getStaticText()
           
 void setPreviewEnvironmentShadowing(Integer previewEnvironmentShadowing)
           
 void setStaticMesh(UnrealReference staticMesh)
           
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive
 
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
getArchetype, getDefaultArchetype
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getClassName, getName, getReference, setName
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

CLASSNAME

public static final String CLASSNAME
See Also:
Constant Field Values
Constructor Detail

StaticMeshComponent

public StaticMeshComponent(String meshName)

StaticMeshComponent

public StaticMeshComponent(String archetypeName,
                           String meshName)
Method Detail

getPreviewEnvironmentShadowing

public Integer getPreviewEnvironmentShadowing()

setPreviewEnvironmentShadowing

public void setPreviewEnvironmentShadowing(Integer previewEnvironmentShadowing)

getStaticMesh

public UnrealReference getStaticMesh()

setStaticMesh

public void setStaticMesh(UnrealReference staticMesh)

getStaticText

public String getStaticText()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.