cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map
Class StaticMeshComponent
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractBean
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.AbstractObject
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent
cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.StaticMeshComponent
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class StaticMeshComponent
- extends AbstractPrimitiveComponent
Tho "body" of a static mesh.
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:StaticMeshComponent_%28UDK%29
Methods inherited from class cz.cuni.amis.pogamut.udk.t3dgenerator.elements.map.AbstractPrimitiveComponent |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASSNAME
public static final String CLASSNAME
- See Also:
- Constant Field Values
StaticMeshComponent
public StaticMeshComponent(String meshName)
StaticMeshComponent
public StaticMeshComponent(String archetypeName,
String meshName)
getPreviewEnvironmentShadowing
public Integer getPreviewEnvironmentShadowing()
setPreviewEnvironmentShadowing
public void setPreviewEnvironmentShadowing(Integer previewEnvironmentShadowing)
getStaticMesh
public UnrealReference getStaticMesh()
setStaticMesh
public void setStaticMesh(UnrealReference staticMesh)
getStaticText
public String getStaticText()
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.