cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map
Class PlayerStart
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map.PathNode
cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.map.PlayerStart
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
public class PlayerStart
- extends PathNode
- Author:
- Martin Cerny
Methods inherited from class cz.cuni.amis.pogamut.ut2004.t3dgenerator.elements.AbstractActor |
getBlockActors, getBlockPlayers, getCollideActors, getCollideWorld, getLocation, getPathColliding, getRotation, getSurfaceType, getTag, setBlockActors, setBlockPlayers, setCollideActors, setCollideWorld, setLocation, setPathColliding, setRotation, setSurfaceType, setTag |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PlayerStart
public PlayerStart()
getSinglePlayerStart
public Boolean getSinglePlayerStart()
setSinglePlayerStart
public void setSinglePlayerStart(Boolean singlePlayerStart)
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.