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1   /*
2    * To change this template, choose Tools | Templates
3    * and open the template in the editor.
4    */
5   
6   package cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes;
7   
8   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.FieldName;
9   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealDataType;
10  
11  /**
12   * 
13   * @author Martin Cerny
14   * @see <a href="http://wiki.beyondunreal.com/UE3:LightingChannelsObject_%28UDK%29">http://wiki.beyondunreal.com/UE3:LightingChannelsObject_%28UDK%29</a>
15   */
16  @UnrealDataType
17  public class LightingChannels {
18      private Boolean initialized;
19      private Boolean dynamic;
20  
21      /**
22       * Name changed because static is reserved word in Java
23       */
24      @FieldName("Static")
25      private Boolean staticChannel;
26  
27      public LightingChannels(boolean initialized, boolean dynamic) {
28          this.initialized = initialized;
29          this.dynamic = dynamic;
30      }
31  
32      public LightingChannels() {
33      }
34  
35      public LightingChannels(Boolean initialized, Boolean dynamic, Boolean Static) {
36          this.initialized = initialized;
37          this.dynamic = dynamic;
38          this.staticChannel = Static;
39      }
40  
41  
42  
43  
44      public Boolean getDynamic() {
45          return dynamic;
46      }
47  
48      public Boolean getInitialized() {
49          return initialized;
50      }
51  
52      public Boolean getStaticChannel() {
53          return staticChannel;
54      }
55  
56  
57      
58  }