View Javadoc

1   /*
2    * To change this template, choose Tools | Templates
3    * and open the template in the editor.
4    */
5   package cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes;
6   
7   import cz.cuni.amis.pogamut.unreal.t3dgenerator.annotations.UnrealDataType;
8   
9   /**
10   *
11   * @author Martin Cerny
12   * @see <a href="http://wiki.beyondunreal.com/UE3:EngineTypes_structs_%28UDK%29#LightmassLightSettings">http://wiki.beyondunreal.com/UE3:EngineTypes_structs_%28UDK%29#LightmassLightSettings</a>
13   */
14  @UnrealDataType
15  public class LightmassLightSettings {
16          Float indirectLightingScale;
17          Float indirectLightingSaturation; 
18          Float shadowExponent;
19  
20      public LightmassLightSettings(Float indirectLightingScale, Float indirectLightingSaturation, Float shadowExponent) {
21          this.indirectLightingScale = indirectLightingScale;
22          this.indirectLightingSaturation = indirectLightingSaturation;
23          this.shadowExponent = shadowExponent;
24      }
25  
26      public Float getIndirectLightingSaturation() {
27          return indirectLightingSaturation;
28      }
29  
30      public Float getIndirectLightingScale() {
31          return indirectLightingScale;
32      }
33  
34      public Float getShadowExponent() {
35          return shadowExponent;
36      }
37          
38          
39  }