1 package nl.tudelft.pogamut.unreal.agent.module.shooting.util;
2
3 import java.util.ArrayList;
4 import java.util.List;
5
6 import cz.cuni.amis.pogamut.base3d.worldview.object.ILocated;
7 import cz.cuni.amis.pogamut.base3d.worldview.object.Location;
8
9
10
11
12
13
14
15
16 public final class OrderedFocusProvider implements ILocated {
17
18 protected List<ILocated> providers = new ArrayList<ILocated>();
19
20 public void add(ILocated provider) {
21 providers.add(provider);
22 }
23
24 @Override
25 public Location getLocation() {
26 for (ILocated focus : providers) {
27 if (focus.getLocation() != null) {
28 return focus.getLocation();
29 }
30 }
31
32 return null;
33 }
34
35 }