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| Class Summary | |
|---|---|
| AddInventoryMsg | Asynchronous message. |
| AdrenalineGained | Asynchronous message. |
| AliveMessage | Synchronous message. |
| AutoTraceRay | Synchronous message. |
| BeginMessage | Synchronous message. |
| BotDamaged | Asynchronous message. |
| BotKilled | Asynchronous message. |
| Bumped | Asynchronous message. |
| ConfigChange | Asynchronous message. |
| EndMessage | Synchronous message. |
| EnteredVehicle | Asynchronous message. |
| ExitedVehicle | Asynchronous message. |
| FactoryUsed | Asynchronous message. |
| FallEdge | Asynchronous message. |
| FastTraceResponse | Asynchronous message. |
| FlagInfo | Synchronous message. |
| FlagInfo.ObjectDisappeared | Used to drop Visible flag from the object. |
| GameInfo | Asynchronous message. |
| GamePaused | Asynchronous message. |
| GameResumed | Asynchronous message. |
| GlobalChat | Asynchronous message. |
| HandShakeEnd | After receiving READY command, GameBots start to export information about the game. |
| HandShakeStart | After receiving READY command, GameBots start to export information about the game. |
| HearNoise | Asynchronous message. |
| HearPickup | Asynchronous message. |
| HelloBotHandshake | Asynchronous message. |
| HelloControlServerHandshake | Asynchronous message. |
| HelloObserverHandshake | Asynchronous message. |
| ChangedWeapon | Asynchronous message. |
| IncomingProjectile | Both asynchronous and synchronous message. |
| InfoMessages | Serves for the purpose of testing the parser. |
| InitedMessage | Asynchronous message. |
| Item | Synchronous/asynchronous message. |
| Item.ObjectDisappeared | Used to drop Visible flag from the object. |
| ItemCategory | Synchronous/asynchronous message. |
| ItemCategoryEnd | End of list of item categories - provides informations about items that are present at the map. |
| ItemCategoryStart | Start of the synchronous batch of ITC messages - representing the list of item categories which is sent at the beginning of the connection to GameBots. |
| ItemListEnd | End of list of items - provides informations about items that are present at the map. |
| ItemListStart | Start of the synchronous batch of INV message - representing the list of items which is sent at the beginning of the connection to GameBots. |
| ItemPickedUp | Asynchronous message. |
| JumpPerformed | Asynchronous message. |
| KeyEvent | Asynchronous message. |
| Landed | Asynchronous message. |
| LockedVehicle | Asynchronous message. |
| LostChild | Asynchronous message. |
| LostInventory | Asynchronous message. |
| MapFinished | Asynchronous message. |
| MapChange | Asynchronous message. |
| MapList | Info batch message. |
| MapListEnd | End of list of maps (see IMAP message). |
| MapListStart | Start of the map list - list of all maps available on the server - needed by server control (IMAP messages). |
| Mover | Synchronous message. |
| Mover.ObjectDisappeared | Used to drop Visible flag from the object. |
| MoverListEnd | End of list of movers - provides information about the map at the beggining of the communication with the bot. |
| MoverListStart | Start of mover list which is sent at the beginning of the communication (MOV messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
| Mutator | Info batch message. |
| MutatorListEnd | End of list of mutators - provides information about the map mutators at the beggining of the communication with the bot (after NFO message). |
| MutatorListStart | Start of mutator list which is sent after NFO message (during so-called handshake). |
| MyInventory | An object in the observed player's inventory. |
| MyInventoryEnd | End of the synchronous batch of MYINV messages - representing the list of items the observed player has. |
| MyInventoryStart | Start of the synchronous batch of MYINV messages - representing the list of items the observed player has. |
| NavPoint | Synchronous message. |
| NavPoint.ObjectDisappeared | Used to drop Visible flag from the object. |
| NavPointListEnd | End of list of navigation points - provides information about the map at the beginning of the communication with the bot. |
| NavPointListStart | Start of navigation point list which is sent at the beginning of the communication (NAV messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
| NavPointNeighbourLink | Info batch message. |
| NavPointNeighbourLinkEnd | End of list of navigation point neighbours (see INGP message). |
| NavPointNeighbourLinkStart | Start of list of navigation point neighbours (see INGP message). |
| ObjectSelected | Asynchronous message. |
| PasswdOk | Tells you that the passed password is OK. |
| PasswdWrong | Tells you that the passed password is WRONG. |
| Password | Sent during handshake telling you the server is protected by the password and that you have to provide one to be able to communicate with it. |
| PathList | Info batch message. |
| PathListEnd | End of the path list sent as an response to GETPATH command (IPTH messages). |
| PathListStart | Start of the path list sent as an response to GETPATH command (IPTH messages). |
| Player | Synchronous message. |
| Player.ObjectDisappeared | Used to drop Visible flag from the object. |
| PlayerDamaged | Asynchronous message. |
| PlayerJoinsGame | Asynchronous message. |
| PlayerKilled | Asynchronous message. |
| PlayerLeft | Asynchronous message. |
| PlayerListEnd | End of the player list sent by GameBots (see PLR message). |
| PlayerListStart | Start of the player list sent by GameBots (PLR messages). |
| PlayerScore | Synchronous message. |
| Pong | Response of the PING command. |
| Reachable | Asynchronous message. |
| RecordingEnded | Asynchronous message. |
| RecordingStarted | Asynchronous message. |
| Self | Synchronous message. |
| ShootingStarted | Asynchronous message. |
| ShootingStopped | Asynchronous message. |
| Spawn | Asynchronous message. |
| TeamChanged | Aynchronous message. |
| TeamChat | Asynchronous message. |
| TeamScore | Synchronous message. |
| Thrown | Asynchronous message. |
| TraceResponse | Aynchronous message. |
| Trigger | Asynchronous message. |
| TriggerUsed | Asynchronous message. |
| Vehicle | Synchronous message. |
| Vehicle.ObjectDisappeared | Used to drop Visible flag from the object. |
| VehicleListEnd | End of list of vehicles - provides information about the map at the beginning of the communication with the bot. |
| VehicleListStart | Start of vehicles list which is sent at the beginning of the communication (VEH messages) - provides informations about the map to the bot at the beggining of the connection (during so-called handshake). |
| VolumeChanged | Asynchronous message. |
| WallCollision | Asynchronous message. |
| WeaponUpdate | Asynchronous message. |
| Yylex | This class is a scanner generated by JFlex 1.4.3 on 27.5.14 15:24 from the specification file D:/Workspaces/Pogamut-Release/trunk/project/Main/PogamutUDK/src/main/jflex/GBUDKParser.jflex |
| ZoneChangedBot | Asynchronous message. |
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